Game updates [ETS2]

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Vojta
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Re: Game updates [ETS2]

#141 Post by Vojta » 19 Jul 2019 09:57

1.35.1.17

  • Linux: fixed a possible failure in a particular HW configuration
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Re: Game updates [ETS2]

#142 Post by Vojta » 08 Aug 2019 15:26

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Re: Game updates [ETS2]

#143 Post by Vojta » 05 Sep 2019 08:05

1.35.1.148
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Re: Game updates [ETS2]

#144 Post by Vojta » 05 Sep 2019 14:07

1.35.1.150
  • safer actros2014 convert from origin to a newer state (depend on Actros Tuning Pack)
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Re: Game updates [ETS2]

#145 Post by Vojta » 02 Oct 2019 13:42

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Re: Game updates [ETS2]

#146 Post by Vojta » 02 Oct 2019 13:44

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Re: Game updates [ETS2]

#147 Post by Vojta » 09 Oct 2019 09:07

1.35.3.20
  • Renault T and DLC Actros Tuning pack minor fixes
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Re: Game updates [ETS2]

#148 Post by Vojta » 16 Oct 2019 12:32

Open Beta 1.36

MAP
FEATURES
  • Detours
  • Avoidance navigation pins
  • New AI vehicles
  • Drivers / Trucks / Trailer visible on manager maps
  • DX11 full support (DX9 removed)
  • Chinese and other non-Latin character input (IME)
  • Anti-aliasing improvements (SMAA, el. wires item)
MOD
  • Sun profile changes (HDR)
  • License plate changes for AI (data-driven types, background texture data)
  • Dashboard display UI elements (digital gauges, fuel consumption bar)
  • Map editor history (undo/redo)
  • Continuous selection of nodes
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Re: Game updates [ETS2]

#149 Post by Vojta » 23 Oct 2019 09:18

1.36.0.109
open beta

dx11 unavoidable changes
  • split game and editor to two stand-alone applications
  • for to open map editor you have to run exe file with parameter -edit
  • fixed Alt-Tab switching issue
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Re: Game updates [ETS2]

#150 Post by Vojta » 19 Nov 2019 11:44

1.36.1.15
open beta
  • We had to increase the map version.
  • Placement of hookups of wrecked compound sign relative to parent placement (improved wrecked traffic signs).
  • Improved clusters KDOP computation.
  • Fixed crash when cutscene manager is reset before all cutscenes are unloaded by their owners.
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