FFB plugin (v2.6 upd 08.02.2022) / AT plugin

Martini_RoyaleHD
Posts: 1
Joined: 08 Apr 2021 17:52

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2061 Post by Martini_RoyaleHD » 08 Apr 2021 17:56

Since today's iberia update, my game crashes
[ external image ]

Is this my problem or could it be related to the new DLC? Thanks
gaymerdc89
Posts: 8
Joined: 15 Nov 2016 05:03

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2062 Post by gaymerdc89 » 11 Apr 2021 23:15

Martini_RoyaleHD wrote: 08 Apr 2021 17:56 Since today's iberia update, my game crashes
[ external image ]

Is this my problem or could it be related to the new DLC? Thanks
Remove the plugin from your game library and restart the game. after you have loaded your profile and have completed the "tutorial job" and have gone through the garage cutscenes, reinstall the plug in and things should work fine.
Richard Dastardly
Posts: 7
Joined: 31 Jan 2014 19:32

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2063 Post by Richard Dastardly » 16 Apr 2021 02:09

Hmm. Trying this on ATS 1.40, on a level 3 profile ( so it's way past the tutorial ) & it crashes the game at the profile select, just after the SDK message. I made sure I had the last plugin version, repaired my VC++ 2012 redist, not really sure what else to do. In times past it made a huge difference, so I do really miss the plugin...

What have I missed here.
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Lombra
Posts: 685
Joined: 27 Jan 2016 01:45
Location: Sweden

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2064 Post by Lombra » 16 Apr 2021 08:12

Make sure to disable any virtual controllers, such as vJoy and Steam Input.
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SuperToast
Beta tester
Posts: 289
Joined: 07 Dec 2012 00:18

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2065 Post by SuperToast » 17 Apr 2021 19:03

Has anyone been able to fix the issue where coming to a stop, or crawl, the gears start "hunting" or bouncing/changing rapidly between like 1 and 4? If I hold down the shift up/down button I can sometimes stop it but not always...
Richard Dastardly
Posts: 7
Joined: 31 Jan 2014 19:32

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2066 Post by Richard Dastardly » 18 Apr 2021 01:22

Lombra wrote: 16 Apr 2021 08:12 Make sure to disable any virtual controllers, such as vJoy and Steam Input.
Ah. Hmm. That may be a problem.

Is the source around still? maybe I can look at a workaround...
Simonovich
Posts: 3
Joined: 18 Apr 2021 02:35

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2067 Post by Simonovich » 18 Apr 2021 02:39

Hello everyone. I am using plugin 2.5 with a steering wheel Logitech DF GT in ETS 2. Made all the recommended settings. I like. In the center, emptiness began to be felt less, but there is a problem - in the central positions, the force of the force recoil transmits the beating, light blows in the steering wheel to the left - to the right, if you do not hold it at least weakly with your hands. And this is annoying. Is this how it should be or is it a mistake?
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Lombra
Posts: 685
Joined: 27 Jan 2016 01:45
Location: Sweden

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2068 Post by Lombra » 18 Apr 2021 09:07

Richard Dastardly wrote: 18 Apr 2021 01:22 Is the source around still? maybe I can look at a workaround...
I don't believe the source is publicly available, sadly.
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TheTiger
Posts: 2438
Joined: 13 Nov 2018 11:56
Contact:

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2069 Post by TheTiger » 18 Apr 2021 13:20

Simonovich wrote: 18 Apr 2021 02:39 Hello everyone. I am using plugin 2.5 with a steering wheel Logitech DF GT in ETS 2. Made all the recommended settings. I like. In the center, emptiness began to be felt less, but there is a problem - in the central positions, the force of the force recoil transmits the beating, light blows in the steering wheel to the left - to the right, if you do not hold it at least weakly with your hands. And this is annoying. Is this how it should be or is it a mistake?
Same problem... you can't do anything to fix that. :roll:
dengor
Posts: 85
Joined: 04 Mar 2021 19:56

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2070 Post by dengor » 18 Apr 2021 23:46

Simonovich wrote: 18 Apr 2021 02:39 Is this how it should be or is it a mistake?
Due to nature of geared wheel it's ever some kind of vibrations here and moreover the mod trying to reduce the "empty" (feeling) zone near default center of the wheel so it leads to unwanted microvibrations. Feel it like motor's or tyres vibration. Mod tryed the best, really. If you don't like it at all you should buy the other (DD or belt driven) wheel.
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