FFB plugin (v2.6 upd 08.02.2022) / AT plugin

SeiyaBK
Posts: 1
Joined: 27 Feb 2020 09:56

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2071 Post by SeiyaBK » 20 Apr 2021 15:10

Hello there, I was wondering if everyone else had the problem of it not real vibrating or giving feedback when you're in a collision etc?
dengor
Posts: 85
Joined: 04 Mar 2021 19:56

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2072 Post by dengor » 20 Apr 2021 22:50

Yes, feedback is very subtle. I don't know is that problem or feature...
Simonovich
Posts: 3
Joined: 18 Apr 2021 02:35

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2073 Post by Simonovich » 22 Apr 2021 04:29

dengor wrote: 18 Apr 2021 23:46 ]
Feel it like motor's or tyres vibration. Mod tryed the best, really. If you don't like it at all you should buy the other (DD or belt driven) wheel.
This beating makes it difficult to keep the car on a straight road in a relaxed and even way. It is very unnerving and does not allow you to feel where the center of the steering wheel is. It's impossible to drive like that.

Standard FFB one, though strange, with a void in the middle, is not as unnerving as the beating.
dengor
Posts: 85
Joined: 04 Mar 2021 19:56

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2074 Post by dengor » 22 Apr 2021 12:50

So use standard FFB, be calm. Can be DF wheel have some worse response for the plugin settings. I haven't so worry about that microvibrations at G25. And it seems most of people here too.
fizhey
Posts: 28
Joined: 09 Dec 2019 13:40

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2075 Post by fizhey » 29 Apr 2021 13:00

For me the plugin is not even loading up... idk i put the dll and the ini file in to x64 file but when I try to type sdk reload it just says no sdk has been initialized or smth like that...
Simonovich
Posts: 3
Joined: 18 Apr 2021 02:35

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2076 Post by Simonovich » 10 May 2021 12:00

I got used to it and now I drive quite normally. This is much better than the native force feedback with an empty center.
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_DC_
Posts: 292
Joined: 03 Jan 2014 12:30
Location: Lecco - Italy

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2077 Post by _DC_ » 23 May 2021 10:18

This is, in my opinion, the best mod available for ETS2. The force feedback is SO MUCH better than default one.
Uxot
Posts: 347
Joined: 20 Jun 2013 00:52

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2078 Post by Uxot » 28 May 2021 07:05

Welp..not working on ATS 1.14 MP..trying to join or host does the same thing like the tutorial thing error message... :/
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ThunderSky
Posts: 763
Joined: 20 Feb 2017 14:19

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2079 Post by ThunderSky » 28 May 2021 07:49

@Uxot
The plugin should not be used the first time you create the profile. You can activate it only after complteting the first job otherwise the game crashes.
The plugin stops working in multiplayer (giving no FFB at all) if you press ALT + TAB or something similar. You need to refresh (insert inside the console: sdk reload) or open your game again.

For me, it works perfectly as the first time I installed it.
Did you downloaded the updated .dll file?
Uxot
Posts: 347
Joined: 20 Jun 2013 00:52

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2080 Post by Uxot » 28 May 2021 20:35

Tutorial job is done but when i try to "host" it does the same error message,can do any SP jobs yet..did not do alt-tab before etc...and yes i have the updated version (older had bugs for me)
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