[TIME] All about time scales, and in-game and real times

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Max
SCS Software
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Joined: 26 Nov 2012 10:00
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Re: [TIME] All about time scales, and in-game and real times

#21 Post by Max » 29 Aug 2020 23:27

exactly. that 62kmh average is used by few mechanics in game yet, but navigation works differently - it takes into condiseration road type and speed limit in given place instead of any flat value.
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