How to properly read game.log?

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bumbumek
Posts: 2767
Joined: 02 Jun 2014 13:14
Location: Poznań, Poland

Re: How to properly read game.log?

#11 Post by bumbumek » 12 Jul 2020 15:50

Thank you dear @SiSL!

Dear @The Old Fart, thank you for your kindness. It is not necessary to browse my game.log, because I'm in a process of deleting maaany mods, so probably I will find out soon which mods have given me those errors. I will try to stick with only really important mods for me, like custom maps, trailers, accessories...For now I deleted over 1 GB of mods, which I barely used.

So thank you once again for your willingness to help! 👍🙂
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The Old Fart
Posts: 359
Joined: 10 Nov 2019 14:43
Location: The Great White North

Re: How to properly read game.log?

#12 Post by The Old Fart » 12 Jul 2020 19:58

bumbumek, any time my friend, I'm happy to help out.

The mods you're going to keep - if they're trucks trailers or accessories - test them on a new profile with a clear game.log.txt file (delete the old one before you load the mods you want to test). Then load a truck or trailer and go through all the accessories, chassis, cabins, etc. Then check your game.log.txt which should identify any errors for that particular mod - and only that mod. Then the errors are easy to hunt down. Once you get a truck or trailer cleaned up you can test the accessories on that truck and see if it's the accessory mod throwing errors (very often that's the case).
Old Fart Trucking - I haul ass, and everything else!
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bumbumek
Posts: 2767
Joined: 02 Jun 2014 13:14
Location: Poznań, Poland

Re: How to properly read game.log?

#13 Post by bumbumek » 12 Jul 2020 22:33

You gave me great ideas mate, will use it for sure, thank you :-)
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