Graphics ?

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Dazraz
Posts: 17
Joined: 12 Oct 2020 11:17

Graphics ?

#1 Post by Dazraz » 12 Oct 2020 11:24

Hi i just purchased the game and have noticed that fences and lampposts are making a weird flickering as you drive past and was wondering what graphic settings can clean this up - i increased scaling to 300 and its a bit better - not really surte how to describe it but hope someone understand what im on about thanks
Leninsk1970

Re: Graphics ?

#2 Post by Leninsk1970 » 12 Oct 2020 12:31

I have no problems with that.

try "verify integrity of game files" (Right-click on game > Properties > Local Files > Verify Integrity Of Game Files)
opperboef
Posts: 37
Joined: 06 Jun 2021 14:31

Re: Graphics ?

#3 Post by opperboef » 19 Oct 2021 06:28

I understand the problem. Have the same thing. I changed some settings in my graphic card wich helped a bit but still..
Truckdrivr
Posts: 217
Joined: 07 Feb 2021 10:04

Re: Graphics ?

#4 Post by Truckdrivr » 20 Oct 2021 08:54

@Dazraz @opperboef the only solution to a perfect image wihtout flicker etc. is this: https://roextended.ro/forum/viewtopic.php?f=23&t=1000
i use this solution my self and it is so much better, the con are you cannot have SSAO enabled.
Check it out, its a complete guide, read it carefully and if any problems sign up their forum, people on their forum are very friendly and helpfull :-)
Convoy nametag: Truckdrivr
See you on the road 8-)

My screenshot thread: viewtopic.php?f=47&t=302557
Some newbie driver
Posts: 7265
Joined: 12 Dec 2018 11:37

Re: Graphics ?

#5 Post by Some newbie driver » 21 Oct 2021 11:21

Dazraz, the effect you are noticing is due the game actually doesn't have a modern and proper anti-aliasing system. It's nothing wrong in your computer,. it's just the game lacks this feature. The upscaling you use is a kind of brute-force alternative of AA most people use. Then it's also the option Truckdrivr linked.
j7n
Posts: 110
Joined: 24 Aug 2014 22:17

Re: Graphics ?

#6 Post by j7n » 21 Oct 2021 15:58

It is old games that could do anti-aliasing easily. "Modern" games have problems with it because they "cheat" and apply lights later after the scene is done in "screen space", or something like that. So you can't have a light make partial contribution to a pixel anymore. Most people are overly optimistic about new technology, assuming everything gets better by default. Proper anti-aliasing is always brute force.

Fences can be mip-mapped to precalculate a smaller version for display in the distance, rather than doing it in realtime. But there must be a reason why they use rough 1-bit transparency on them. Probably also so they can interact with lights.
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xXCARL1992Xx
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Re: Graphics ?

#7 Post by xXCARL1992Xx » 21 Oct 2021 16:00

ETS and ATS use the same method like any other game, deferred rendering and anti aliasing like it was done back in the day dont work together
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