Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

vad&k
Posts: 225
Joined: 18 Jun 2016 18:44

Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4511 Post by vad&k » 13 Mar 2017 20:08

50keda wrote:@vad&k: True that there are restrictions, but this are restrictions that enables you more then it restricts ;)
I will simply name some important limitations for me:
1. No import of pmd + pmg + pmc. I am forced to use an unalliable utility source. This is bad.
2. There is no grouping of models (in b2scs it was just great)
3. It is not possible to use different effects for different versions of the same model. Because of this, I have to almost re remodel the interior.

B2SCS for me will remain the best tool. I did not have any problems with him. It is easy to learn, functional and convenient. Was ...

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Carls1309
Posts: 43
Joined: 09 Jun 2016 13:59

Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4512 Post by Carls1309 » 13 Mar 2017 21:22

AlexeyP wrote:

Code: Select all

00:00:53.841 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_logo.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_logo.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_on.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_on.mat'
These files should be in the base.scs file from ATS beta 1.6.

And this

Code: Select all

00:00:46.609 : <ERROR> [fs] Failed to open file "/automat/16/.tobj" in the read_only mode
looks like a result of typo in one of the mat files. Of course game can`t find tobj file without name.

Then, it is assumed that the game should not ask those files?

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SiSL
Beta tester
Posts: 6036
Joined: 27 Oct 2013 06:23

Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4513 Post by SiSL » 13 Mar 2017 21:51

No, this tobj is in pmg file referenced, but looking for it.

Eitherway, there is some texture or something missing in your model.

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Carls1309
Posts: 43
Joined: 09 Jun 2016 13:59

Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4514 Post by Carls1309 » 14 Mar 2017 13:55

[quote="Carls1309"][quote="AlexeyP"]

Code: Select all

00:00:53.841 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_logo.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_logo.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_on.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_on.mat'
In effect,These files are from ATS, I asked for a mod that I had activated without realizing it
(I do not understand why an ETS2 mod requests ATS files)

And this,It was for a game saved earlier, I went to the dealership, I exchanged the truck and the error has disappeared

Code: Select all

00:00:46.609 : <ERROR> [fs] Failed to open file "/automat/16/.tobj" in the read_only mode

Already working correctly, and no errors in the log (At least I have not seen any in all the tests)

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Carls1309
Posts: 43
Joined: 09 Jun 2016 13:59

Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4515 Post by Carls1309 » 14 Mar 2017 18:30

The conversion is not done correctly, there are some things that are changed place, for example, the outer chamber in one of the cabins is seen the ground and in the others is fine, I do not understand why, the position in the model is the Same for all cabins.
It was all much easier with blender2scs

Jon the VGnerd
Posts: 59
Joined: 03 Jun 2016 20:57

Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4516 Post by Jon the VGnerd » 16 Mar 2017 21:06

@OP: Link does not work. Redirects me to a Microsoft site and says that it blocked the site as a result of virus. :|

Conan
Posts: 70
Joined: 24 Nov 2015 11:25
Location: Norway

Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4517 Post by Conan » 20 Mar 2017 18:44

Hello im trying to import an OBJ (leather panel) into a truck interior if it matters im importing it into Ohaha's FH classic for PRIVATE use.
So i import it fix all textures and etc but when i try export i get this
Texture 'Kd'on material 'leatherl' is missing 'scs_tex_base' custom property!
Waaaaaaaat?

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Moh1336
Beta tester
Posts: 6884
Joined: 05 Jul 2013 09:44
Location: Yorkshire
Contact:

Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4518 Post by Moh1336 » 20 Mar 2017 19:16

Jon the VGnerd wrote:@OP: Link does not work.
Blender2SCS is dead. It will not be coming back.
My Blog/Mod page: http://ijsmods.wordpress.com
I reserve the right to be 100% wrong.
Image

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50keda
SCS Software
Posts: 1688
Joined: 07 Dec 2012 11:59

Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4519 Post by 50keda » 22 Mar 2017 07:43

Ok, I guess I should make it official:

Blender2SCS is not being developed anymore and DO NOT visit webpage because it does not exists anymore.

The main reason for this is, that new PMG would request bigger change in the code to again support
skinned model, for which I don't have time nor motivation as everything is already developed in BT.

Because of all that webpage was also removed (Thx to our community member Werewolf, it was live until now!),
however links to the old versions of B2SCS will still be available on first page of this forum thread!

Now please don't open big debates in this thread about my decision (if you need one write me PM),
rather this thread should change to support page for the ones still using B2SCS for older game updates and
the ones that need help with how to upgrade to BT and/or ConverterPIX.

ConverterPIX forum - viewtopic.php?f=162&t=216158
BlenderTools forums - viewforum.php?f=159

May modding spirit stay with you. Make yourself a favor and upgrade to BT ;)

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tinusman
Posts: 275
Joined: 11 Jun 2013 09:45
Location: driver`s seat

Re: Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

#4520 Post by tinusman » 22 Mar 2017 11:45

Thank you 50keda!!!!
For all the support you gave us over the years..with this free blender addon,
because of you, many new modelers (and me), starting modding for ets2.
you gave us a great hobby..

nice greetings,
and
see you in the Blender Tools topic`s.....

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