Crash at Editor Opening Version 1.23

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RostigerNagel666
Posts: 65
Joined: 23 Jul 2015 16:31

Crash at Editor Opening Version 1.23

#1 Post by RostigerNagel666 » 14 Mar 2016 18:26

Hello All together.

At Patch Version 1.23 i earn a Crash at Startup from Editor

the Crash Code is:
00:00:08.418 : Loading trigger action data ....
00:00:08.418 : Loading cutscene data ....
00:00:08.420 : Loading cargo data ....
00:00:08.440 : Loading company data ....
00:00:08.811 : <ERROR> management\base_ctrl.cpp(1246): ?allocate_kdop_item@base_ctrl_u@prism@@UEAAPEAVkdop_item_t@2@W4kdop_item_type_t@2@_K@Z: Unsupported item type!
and Crash to Desktop.

Also i have "ingame" @ Ägypt, Massages to the TOBJ Files for my Video, my Trailer (Wheels) and my Companies ?

is there anything changed ?
and there i can find the Patch Nodes for Modders ? nothing found here on Blog :(

greetings, RustyNail666
Creator and Mapper of:

ETS2egypt. This Version: 1.30 / V2.5 WIP
Work in progres / Release 2018? - "Ets2 Egyptv2.5 for ETS2 v 1.??

home and Supportforum (German and International) for Egypt Project:
http://www.ets2egypt.de
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Komat
SCS Software
Posts: 976
Joined: 26 Nov 2012 09:22

Re: Crash at Editor Opening Version 1.23

#2 Post by Komat » 14 Mar 2016 22:23

Your mod is likely modifying the editor_data.sii file. You need to update it with the changes from 1.23 version of that file.
RostigerNagel666
Posts: 65
Joined: 23 Jul 2015 16:31

Re: Crash at Editor Opening Version 1.23

#3 Post by RostigerNagel666 » 14 Mar 2016 23:23

wow.
Very thank you for the fast help, works perfektly.

2 Questions i have left (sorry )
00:00:11.445 : Conversion of 'terrain only road items' to 'terrain items' finished.
00:00:11.445 : Conversion of 'terrain only road items' to 'terrain items' started.
what i need to do ? is save the map to fix the problem, or do i need change anything in def ?
I have a very long list of this "massages" in Gamelog - TO LONG ...


and 2th Problem:
00:00:52.107 : <WARNING> [tobj] Sanitized '/model/tsmrnmover/flag/musee.tobj' functionality - found 0x88, expected 0x01.
00:00:52.290 : <WARNING> [tobj] Sanitized '/model/tsmrnmover/flag/flag_egypt.tobj' functionality - found 0x88, expected 0x01.
00:00:52.440 : <WARNING> [tobj] Sanitized '/prefab/saltplad/saltplad14.tobj' functionality - found 0x88, expected 0x01.
what have changed ?
in Version 1.22 no Problem.
In Versino 1.23 i get this Warning

what can i do to fix ? i mean, this are TOBJ Files, what have you changed in there ?

best Greetings, and thank you for Helping !!!!!

RustyNail
Creator and Mapper of:

ETS2egypt. This Version: 1.30 / V2.5 WIP
Work in progres / Release 2018? - "Ets2 Egyptv2.5 for ETS2 v 1.??

home and Supportforum (German and International) for Egypt Project:
http://www.ets2egypt.de
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piva
Posts: 2377
Joined: 29 Oct 2014 16:41

Re: Crash at Editor Opening Version 1.23

#4 Post by piva » 16 Mar 2016 11:36

RostigerNagel666 wrote: 00:00:52.107 : <WARNING> [tobj] Sanitized '/model/tsmrnmover/flag/musee.tobj' functionality - found 0x88, expected 0x01.
00:00:52.290 : <WARNING> [tobj] Sanitized '/model/tsmrnmover/flag/flag_egypt.tobj' functionality - found 0x88, expected 0x01.
00:00:52.440 : <WARNING> [tobj] Sanitized '/prefab/saltplad/saltplad14.tobj' functionality - found 0x88, expected 0x01.
Here position of 0x88 in .tobj file.
It need to be changed to 0x01 by any HEX editor. Why? I don't know, may be SCS answer us.
But in this case all work normal.
ex.jpg
RostigerNagel666
Posts: 65
Joined: 23 Jul 2015 16:31

Re: Crash at Editor Opening Version 1.23

#5 Post by RostigerNagel666 » 16 Mar 2016 14:42

Yes.
The TOBJ File Problems i found.

But the Problem is: i do not work with a Hex Editor, i dislike this "Hexthings".
I do it with convert or mean: i take a source of a 0.88 and build new ones from there.
i dont know what all is changed to in the TOBJ, so i do the way better, do not only change the Number

the TOBJ 0,2 work to, but the error need to go.

But for the "Convert Terrain" i need an Awnser to.
Also i have som Mistakes / Errors with "UI/Text"
also not nice :(

This time i am back to 1.22 so long i find the right Awnsers. With the 0.88 i have started, will be take a lot of Time, to convert them all :(
and this only for a warning that kills the Gamelog :( i hope this makes sence for other things, not only this warning alone.

with the other Errors, i need to see how i can handle this.the next time i Update to 1.23 i see that i can copy the other Error Warnings
i hope any one have an Idea.

but very very thank you to your Awnser. I know: Hex Editor can work, we do this about ets2 Studio tobj Editor, works to.
Only need as a source a 88 File.
The old "TOBJ Editor" do not work
Zmod have Bug since 2 Days, but have new Update, dont know if this work.

all in all: a lot of work for nothing. I do not like this warnings :( what will it be good for to earn a warning, if anything works normly.
hm :(

Thanks to you, and have a Nice Day :D
Creator and Mapper of:

ETS2egypt. This Version: 1.30 / V2.5 WIP
Work in progres / Release 2018? - "Ets2 Egyptv2.5 for ETS2 v 1.??

home and Supportforum (German and International) for Egypt Project:
http://www.ets2egypt.de
User avatar
Vajo
Posts: 17
Joined: 28 Jan 2013 04:36

Re: Crash at Editor Opening Version 1.23

#6 Post by Vajo » 19 Nov 2017 00:38

Hi, I have the same problem with the new 1.30 patch.
I made a logistic centre for myself in 1.27 and used it, but after the 1.30 patch, game freeze and quit with ETS2-Steam error.
After this I wanted to rebuild(F8) it, but the editor crashed.
00:00:09.526 : <ERROR> [fs] Failed to open file "/home/editor/custom_colors.sii" in the read_only mode
00:00:09.526 : <ERROR> load_unit_tree() - Failed to open file (/home/editor/custom_colors.sii)
00:00:09.526 : <ERROR> Failed to load custom colors!
00:00:09.526 : <ERROR> [fs] Failed to open file "/home/editor/defaults.ini" in the read_only mode
00:00:09.573 : mm_flush
00:00:09.576 : Map '/map/europe.mbd' loading started ....
00:00:10.099 : <ERROR> management\base_ctrl.cpp(1824): ?allocate_kdop_item@base_ctrl_u@prism@@UAEPAVkdop_item_t@2@W4kdop_item_type_t@2@_K@Z: Unsupported item type!
The mod is contain a new city file and 6 companies only. And crash, crash, crash...
Thanks
IonutL
Posts: 3192
Joined: 13 Apr 2014 20:16

Re: Crash at Editor Opening Version 1.23

#7 Post by IonutL » 19 Nov 2017 11:07

I think you must wait for SCS to publish their modding guides of the 1.30 version to see what changes you need to make to your mod. Or if you're lucky, one of the devs will pop in and offer a suggestion or two.
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