Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

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aradeth
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Re: Blender2SCS - blender2scs.tk [v0.3.2 > 17.11.2014]

#3821 Post by aradeth » 14 Dec 2015 21:33

50keda, thank you for the answer.

I'm using Blender2SCS v3.0.2, ETS 2 1.21.1.4s (64bit-directx), Volvo Fh 2013 ohaha 19.0

I tried to use "tsnmap" with 8-bit dds files and tried "tsnmap16" with 16bit dds files but the result is the same.
If i want to see proper colors on the truck i need to erase the tsnmap from paint_n.mat. But as i said before i'm losing the normal maps.

The interesting thing is unmodified mod works perfect without those shading/nmapping issues.
But when i imported a model (for example a sideskirt) then exported without editing, colors goes crazy(some parts darker, some parts lighter).

I still don't understand why this happening. I have this problem only on "truckpaint". Also i haven't got that issue with all vanilla trucks includes Volvo 2012.

Could somebody please import truck.pmd in ohaha's FH 2013 Volvo then export it without a single editing and share the result?
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salessio2
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Re: Blender2SCS - blender2scs.tk [v0.3.2 > 17.11.2014]

#3822 Post by salessio2 » 15 Dec 2015 00:40

Does anybody know how to fix this problem?

Code: Select all

00:01:59.798 : <ERROR> [dx9] Texture (texture_mask) not found in material (/vehicle/truck/upgrade/interior_decors/toyglass/materials/led_schild_mini.mat) - requested by (/effect/eut2/lamp/shd/add.env_forward_fallback.sm3x.fso)
00:01:59.798 : <ERROR> [dx9] Texture (texture_mask) not found in material (/vehicle/truck/upgrade/interior_decors/toyglass/materials/name_light.mat) - requested by (/effect/eut2/lamp/shd/add.env_forward_fallback.sm3x.fso)
00:02:03.069 : <ERROR> [dx9] Texture (texture_mask) not found in material (/vehicle/truck/upgrade/interior_decors/toyglass/materials/led_schild_mini.mat) - requested by (/effect/eut2/lamp/shd/add_tsnmap_tsnmap16_tsnmapuv_tsnmapuv16.env_post.sm3x.fso)
00:02:03.069 : <ERROR> [dx9] Texture (texture_mask) not found in material (/vehicle/truck/upgrade/interior_decors/toyglass/materials/name_light.mat) - requested by (/effect/eut2/lamp/shd/add_tsnmap_tsnmap16_tsnmapuv_tsnmapuv16.env_post.sm3x.fso)
Can someone help me?
ETS2 - DLC Going East, Scandinavia, Vive la France & Heavy Cargo 1.27 - ProMods 2.16 - SCANIA R730 TOPLINE V8 ATG GROUP
ATS - Viva Mexico + C2C - VOLVO VNL 880 ALEX INC
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ohaha
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Re: Blender2SCS - blender2scs.tk [v0.3.2 > 17.11.2014]

#3823 Post by ohaha » 15 Dec 2015 04:58

Maybe you forgot to pack the texture?
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salessio2
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Re: Blender2SCS - blender2scs.tk [v0.3.2 > 17.11.2014]

#3824 Post by salessio2 » 15 Dec 2015 11:17

The thing strange is that the texture are in the right place, I would like to make a Plate with retro light, IDK what I've done wrong :(

Edit: Fixed, does someone have the material specs for eut2.dif.lum in way to have my plate shine only when I turn on the truck light?
ETS2 - DLC Going East, Scandinavia, Vive la France & Heavy Cargo 1.27 - ProMods 2.16 - SCANIA R730 TOPLINE V8 ATG GROUP
ATS - Viva Mexico + C2C - VOLVO VNL 880 ALEX INC
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Laxi
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Re: Blender2SCS - blender2scs.tk [v0.3.2 > 17.11.2014]

#3825 Post by Laxi » 15 Dec 2015 12:46

This might not be associated with Blender, but I don't see any shadow under my truck. Some people say it's in graphics settings but it's not, I triple-checked. I tried adding default SCS' fakeshadow 'model', also tried my custom made and it's same...

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ohaha
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Re: Blender2SCS - blender2scs.tk [v0.3.2 > 17.11.2014]

#3826 Post by ohaha » 15 Dec 2015 13:02

salessio2, sorry, I was on my phone and didn't read it properly.
the texture is not missing in your mod, I mean not physically, but the line referring to it is missing in your material.
you have to add this line saying texture_lightmask[]: "vehicle/truck... whatever ... and point it to the actual tobj of the lightmask.

Laxi, it might be under the ground level. Happened to me with lowered chassis variants because, obviously, the shadow is attached to the chassis Part.
One way to solve it is to have the chassis and the wheel locators in different Parts (scs sections of the pmd) and have the fakeshadow in the one with the wheel nodes, but raised with the same amount as the wheels are.
You can try checking for it by doing the following
- open console and type warp 0.05
- switch to free flight mode (0 on main keyboard) and go above ground. by how much, you'll have to find by trial and error.
- press F9 to have the truck re-spawned. if it's high enough and there is a fakeshadow, you should see it now.

Of course, if your chassis is not lowered it could be some other cause.
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salessio2
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Re: Blender2SCS - blender2scs.tk [v0.3.2 > 17.11.2014]

#3827 Post by salessio2 » 15 Dec 2015 18:06

Thank you Ohaha

Edit: now I found this problem, how can I fix it?

Code: Select all

00:00:51.205 : [dx9] [render_item]     0 vtx/    0 idx, mat /vehicle/truck/upgrade/interior_decors/toyglass/materials/name_light.mat - [fx /effect/eut2/dif_lum/eut2.dif.lum.rfx, bias 0] (tx /vehicle/truck/upgrade/interior_decors/toyglass/textures/name_light.tobj - /material/environment/vehicle_reflection.tobj)
00:00:51.205 : <ERROR> [dx9] Index stream cannot be empty.
ETS2 - DLC Going East, Scandinavia, Vive la France & Heavy Cargo 1.27 - ProMods 2.16 - SCANIA R730 TOPLINE V8 ATG GROUP
ATS - Viva Mexico + C2C - VOLVO VNL 880 ALEX INC
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RenatoPortugal
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Joined: 21 Feb 2015 23:56

Another Blender error

#3828 Post by RenatoPortugal » 17 Dec 2015 20:27

Guys, i'm in trouble about blender. I'm trying to start a brandnew Project, but I'll need of some parts of another mod, and when I will import I recieve this message:

Code: Select all

Traceback (most recent call last):
  File "C:\Users\renat\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons\io_scene_scs\__init__.py", line 1812, in execute
    pmc = import_pmc.load(pmc_path)
  File "C:\Users\renat\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons\io_scene_scs\import_pmc.py", line 358, in load
    pmc = PMC(f)
  File "C:\Users\renat\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons\io_scene_scs\import_pmc.py", line 173, in __init__
    self.models = self.__read_models(f)
  File "C:\Users\renat\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons\io_scene_scs\import_pmc.py", line 228, in __read_models
    ret[i].read_verts(f)
  File "C:\Users\renat\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons\io_scene_scs\import_pmc.py", line 91, in read_verts
    self.verts.append(help_funcs.ReadFloatVector(f))
  File "C:\Users\renat\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons\io_scene_scs\help_funcs.py", line 68, in ReadFloatVector
    return ((ReadFloat(f), ReadFloat(f), ReadFloat(f)))
  File "C:\Users\renat\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons\io_scene_scs\help_funcs.py", line 56, in ReadFloat
    return struct.unpack('f', f.read(4))[0]
struct.error: unpack requires a bytes object of length 4

location: <unknown location>:-1

location: <unknown location>:-1
Can anyone help me!!

Thanks a lot!!!
Last edited by RenatoPortugal on 18 Dec 2015 19:32, edited 2 times in total.

jarnoroosen
Posts: 1
Joined: 09 Sep 2015 13:15

Re: Blender2SCS - blender2scs.tk [v0.3.2 > 17.11.2014]

#3829 Post by jarnoroosen » 18 Dec 2015 11:50

who can help me with this my ytuck is always red

Code: Select all

00:03:55.301 : <ERROR> [fs] Failed to open file "//materials/b16ef4f70693a1a048de33d13c21587af213e2.mat" in the read_only mode
00:03:55.301 : <ERROR> [resource_task] Can not open '//materials/b16ef4f70693a1a048de33d13c21587af213e2.mat'
00:03:55.301 : <ERROR> [fs] Failed to open file "//materials/e2f85f87dc76d0b8e2b1e41af0d0df919945ee.mat" in the read_only mode
00:03:55.302 : <ERROR> [resource_task] Can not open '//materials/e2f85f87dc76d0b8e2b1e41af0d0df919945ee.mat'
00:03:55.302 : <ERROR> [fs] Failed to open file "//materials/68da62d7b1e9e1853bd9285efd92e262ec888c.mat" in the read_only mode
00:03:55.302 : <ERROR> [resource_task] Can not open '//materials/68da62d7b1e9e1853bd9285efd92e262ec888c.mat'
00:03:55.302 : <ERROR> [fs] Failed to open file "//materials/d5aaea8366e3a76c13ef05ea1b4d12aee337e9.mat" in the read_only mode
00:03:55.302 : <ERROR> [resource_task] Can not open '//materials/d5aaea8366e3a76c13ef05ea1b4d12aee337e9.mat'
00:03:55.302 : <ERROR> [fs] Failed to open file "//materials/9cebb87edd61bf3ba56f0639ac1d0b70ce820a.mat" in the read_only mode
00:03:55.302 : <ERROR> [resource_task] Can not open '//materials/9cebb87edd61bf3ba56f0639ac1d0b70ce820a.mat'
00:03:55.302 : <ERROR> [fs] Failed to open file "//materials/81a93b86b792589fdcc6d398955bff5dd2473b.mat" in the read_only mode
00:03:55.302 : <ERROR> [resource_task] Can not open '//materials/81a93b86b792589fdcc6d398955bff5dd2473b.mat'
00:03:55.302 : <ERROR> [fs] Failed to open file "//materials/19b32e05c7711d1fd2aceeb634bd4342114d76.mat" in the read_only mode
00:03:55.302 : <ERROR> [resource_task] Can not open '//materials/19b32e05c7711d1fd2aceeb634bd4342114d76.mat'
00:03:55.302 : <ERROR> [fs] Failed to open file "//materials/e2015544ddgfjh1265egfshd.mat" in the read_only mode
00:03:55.302 : <ERROR> [resource_task] Can not open '//materials/e2015544ddgfjh1265egfshd.mat'
00:03:55.303 : <ERROR> [fs] Failed to open file "//materials/747f9dbd6032511c92ff69b42033a2a62c522e.mat" in the read_only mode
00:03:55.303 : <ERROR> [resource_task] Can not open '//materials/747f9dbd6032511c92ff69b42033a2a62c522e.mat'
00:03:55.303 : <ERROR> [fs] Failed to open file "//materials/1eda837af3df2980d13ad6b9e69b6f26956867.mat" in the read_only mode
00:03:55.303 : <ERROR> [resource_task] Can not open '//materials/1eda837af3df2980d13ad6b9e69b6f26956867.mat'
Last edited by scanialoverr on 18 Dec 2015 12:39, edited 1 time in total.
Reason: Added code tags.

darkbulldog
Posts: 39
Joined: 06 May 2015 09:23

Re: Blender2SCS - blender2scs.tk [v0.3.2 > 17.11.2014]

#3830 Post by darkbulldog » 18 Dec 2015 12:34

Hello we are started to use blender but we have always problems with exporting our trucks when we changed some details...
Cen somebody help us en tell us what we doing wrong?


http://imgur.com/a/qhZFP

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