Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

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cip
Posts: 3113
Joined: 26 Aug 2016 08:14
Location: Brussels

Re: Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

#4531 Post by cip » 06 Apr 2017 12:18

being completely new on using Blender, even after reading all guides on wiki and watching lot of videos on Youtube, only after finding and reading this topic I was able to understand that Blender2SCS used to be a very useful tool of 50keda which now is a dead project due to the new game formats and future development of the official SCS Blender Tools (that I still struggle to make it importing mods into Blender) :mrgreen:
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my Real Ai Traffic FMOD Sounds for ETS2 and ATS
I have quit SCS forum...
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tinusman
Posts: 541
Joined: 11 Jun 2013 09:45
Location: driver`s seat

Re: Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

#4532 Post by tinusman » 06 Apr 2017 15:19

open windows console in blender
topleft the menu;
Window>Toggle System Console..
in that window you see all issues for im-port and export.

seeing your screen: I guess, that window shows: 1 of material not found..by import
or model is im port witout materials..
rony albert
Posts: 3
Joined: 29 Mar 2017 10:02

Re: Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

#4533 Post by rony albert » 08 Apr 2017 11:08

Blender2scs is outdated and no longer supported
HyperthymesiaTreatment
Last edited by rony albert on 25 Jul 2017 11:53, edited 1 time in total.
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Carls1309
Posts: 17
Joined: 09 Jun 2016 13:59

Re: Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

#4534 Post by Carls1309 » 20 Apr 2017 17:48

Hello

50Keda

It would be great to import PMG files directly without having to convert them previously, not if it happened to someone else, but when converting the mod to pmg, some accessory positions are sometimes changed to another place in the export. I also think that the system of variants and looks is a bit complicated and I do not know how to do it (it was much easier in blender2scs).
Do you plan to update the plugin with these two options?
regards
danbywinby
Posts: 2870
Joined: 20 Dec 2012 18:45

Re: Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

#4535 Post by danbywinby » 21 Apr 2017 19:44

Hi All

I have managed to successfully export my model into the game as you can see below:
[ external image ]

But now i need to add colour to it because obviously i don't want it to show completely white like it is currently.

But i don't know how to do this can somebody please point me in the right direction?

Thank you
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AlexeyP
Posts: 441
Joined: 06 May 2015 12:35
Location: Saint-Petersburg, Russia

Re: Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

#4536 Post by AlexeyP » 22 Apr 2017 09:10

You have two options obviously:
1. create dds texture for this Statoil sign using some graphics editing software with dds support
[ external image ]
2. or simply use vertex paint to paint this logo on the left (while in object mode press space and type paint, press enter) with solid violet/pink colors
First option gives your model more realistic look, second - much quicker and easier.

You could also improve visual look of your model by applying edge split modifier from modifiers stack. So your model will have sharp edges and proper shading. ;)
Retired modder
danbywinby
Posts: 2870
Joined: 20 Dec 2012 18:45

Re: Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

#4537 Post by danbywinby » 22 Apr 2017 10:18

I already have dxtbmp which I use for editing dds textures already but how would I apply the dds texture to the actual model?

Also how do I do that edge split modifiers thing you said about? I'm not an expert with Blender yet haha.
darkbulldog
Posts: 66
Joined: 06 May 2015 09:23

Re: Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

#4538 Post by darkbulldog » 20 May 2017 18:22

Hello can i ask here some information? I have a problem whit my 143m i try to rework the animation, steer wheel is changed must only place on right place. The steering wheel can turn but if i def the pma on the right place where it belong i get a crash bu t i get no error thats made it impossible to find out where i must search...if someone have a solution pease tell me...
RenatoPortugal
Posts: 16
Joined: 21 Feb 2015 23:56

Re: Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

#4539 Post by RenatoPortugal » 29 Sep 2017 23:38

Guys, i'm facing an issue on the interior câmera. I've the impression that the câmera is always shaking, have anyone here solved or faced an issue like that??

Thanks for any help.
mxikuh
Posts: 1
Joined: 20 Sep 2015 19:09

Re: Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

#4540 Post by mxikuh » 03 Dec 2017 15:48

New addon to import pim files sucks... 80x more difficult to work in blender...
the old addon is much better
I just did not realize one thing, why the mods and the base of the game continues to come in pmd...
50k keep the grate work

PS: sorry for bad english
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