Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]

magebaytn
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Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4501 Post by magebaytn » 13 Mar 2017 02:08

Wish you find the answer soon.
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Mohegan13
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Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4502 Post by Mohegan13 » 13 Mar 2017 09:14

vad&k wrote:I use BlenderTools-1.6 end conversion_tools_1_8.

YOu should be on BT 1.7.3 and CT 2.2 for the new PMG format. You're using the old 1.26 game version tools.
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Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4503 Post by deco13 » 13 Mar 2017 11:33

Hi, for the 1.27 we need to convert old format manually one by one and repack it or is unnecessary?
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Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4504 Post by SimulatorSam » 13 Mar 2017 14:26

deco13, read this ;)
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Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4505 Post by deco13 » 13 Mar 2017 16:50

I've read it, but I've not understand :lol:

"The method of generating names of material files in the /automat directory was changed from SHA1 to CityHash64."
How I can change the old mat?
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Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4506 Post by SimulatorSam » 13 Mar 2017 17:09

It seems the link didn't take you to the Model format of the page... :geek:
SCS Modding Wiki wrote:Animated models are now skinned on the GPU and the PMG format was changed to allow its data to be directly used for rendering. Note that the new version only supports four bones affecting single vertex while the previous version did not have any limit.
  • The game will automatically convert the previous format during load so older mods will continue to work. If the more than four bones are affecting a single vertex, only the four strongest influences will be used.
  • A updated conversion tools generating this new format will be released soon.
  • If necessary, existing PMG resources can be converted to the new format using the -conversion_dump_path command line option (e.g. "-conversion_dump_path c:\path_for_the_converted_resources").
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vad&k
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Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4507 Post by vad&k » 13 Mar 2017 18:43

Moh1336 wrote:
vad&k wrote:I use BlenderTools-1.6 end conversion_tools_1_8.

YOu should be on BT 1.7.3 and CT 2.2 for the new PMG format. You're using the old 1.26 game version tools.
I know about it. I wanted to do it in stages. First go to BT, then adapt to the new patch. But now BT puts too many restrictions on me.
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50keda
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Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4508 Post by 50keda » 13 Mar 2017 19:10

@vad&k: True that there are restrictions, but this are restrictions that enables you more then it restricts ;)
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Carls1309
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Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4509 Post by Carls1309 » 13 Mar 2017 19:53

Well, after a lot of research and testing things (I have the head that is going to explode), finally, I have managed to update the mod, I just lack a little detail.
There are missing files that I can not find anywhere, they are supposed to be in the base of the game but they are not.

00:00:46.084 : Garage update started.
00:00:46.291 : Garage update finished.
00:00:46.609 : <ERROR> [fs] Failed to open file "/automat/16/.tobj" in the read_only mode
00:00:48.075 : [actor] Initialized at [-2118.2;9.1;-8898.0]
00:00:49.411 : ui t console:system_02
00:00:51.914 : ui t console:system_02
00:00:53.841 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_logo.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_logo.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_on.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_on.mat'
00:01:03.794 : ui t console:system_02
00:01:05.346 : ui t console:system_02
00:01:11.136 : quit

The rest of the log is completely clean with no errors.
I only need this and will be perfect.
Anyone know where they are?
As soon as I finish it I share it here in the first place
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AlexeyP
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Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]

#4510 Post by AlexeyP » 13 Mar 2017 20:05

Code: Select all

00:00:53.841 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_logo.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_logo.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_on.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_on.mat'
These files should be in the base.scs file from ATS beta 1.6.

And this

Code: Select all

00:00:46.609 : <ERROR> [fs] Failed to open file "/automat/16/.tobj" in the read_only mode
looks like a result of typo in one of the mat files. Of course game can`t find tobj file without name.
Retired modder
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