Blender2SCS - [v0.3.3 > 6.5.2016][Support Only]
Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]
Wish you find the answer soon.
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Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]
vad&k wrote:I use BlenderTools-1.6 end conversion_tools_1_8.
YOu should be on BT 1.7.3 and CT 2.2 for the new PMG format. You're using the old 1.26 game version tools.
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Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]
deco13, read this
Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]
I've read it, but I've not understand
"The method of generating names of material files in the /automat directory was changed from SHA1 to CityHash64."
How I can change the old mat?
"The method of generating names of material files in the /automat directory was changed from SHA1 to CityHash64."
How I can change the old mat?
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Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]
It seems the link didn't take you to the Model format of the page...
SCS Modding Wiki wrote:Animated models are now skinned on the GPU and the PMG format was changed to allow its data to be directly used for rendering. Note that the new version only supports four bones affecting single vertex while the previous version did not have any limit.
- The game will automatically convert the previous format during load so older mods will continue to work. If the more than four bones are affecting a single vertex, only the four strongest influences will be used.
- A updated conversion tools generating this new format will be released soon.
- If necessary, existing PMG resources can be converted to the new format using the -conversion_dump_path command line option (e.g. "-conversion_dump_path c:\path_for_the_converted_resources").
Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]
I know about it. I wanted to do it in stages. First go to BT, then adapt to the new patch. But now BT puts too many restrictions on me.Moh1336 wrote:vad&k wrote:I use BlenderTools-1.6 end conversion_tools_1_8.
YOu should be on BT 1.7.3 and CT 2.2 for the new PMG format. You're using the old 1.26 game version tools.
Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]
@vad&k: True that there are restrictions, but this are restrictions that enables you more then it restricts
Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]
Well, after a lot of research and testing things (I have the head that is going to explode), finally, I have managed to update the mod, I just lack a little detail.
There are missing files that I can not find anywhere, they are supposed to be in the base of the game but they are not.
00:00:46.084 : Garage update started.
00:00:46.291 : Garage update finished.
00:00:46.609 : <ERROR> [fs] Failed to open file "/automat/16/.tobj" in the read_only mode
00:00:48.075 : [actor] Initialized at [-2118.2;9.1;-8898.0]
00:00:49.411 : ui t console:system_02
00:00:51.914 : ui t console:system_02
00:00:53.841 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_logo.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_logo.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_on.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_on.mat'
00:01:03.794 : ui t console:system_02
00:01:05.346 : ui t console:system_02
00:01:11.136 : quit
The rest of the log is completely clean with no errors.
I only need this and will be perfect.
Anyone know where they are?
As soon as I finish it I share it here in the first place
There are missing files that I can not find anywhere, they are supposed to be in the base of the game but they are not.
00:00:46.084 : Garage update started.
00:00:46.291 : Garage update finished.
00:00:46.609 : <ERROR> [fs] Failed to open file "/automat/16/.tobj" in the read_only mode
00:00:48.075 : [actor] Initialized at [-2118.2;9.1;-8898.0]
00:00:49.411 : ui t console:system_02
00:00:51.914 : ui t console:system_02
00:00:53.841 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_logo.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_logo.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_on.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_on.mat'
00:01:03.794 : ui t console:system_02
00:01:05.346 : ui t console:system_02
00:01:11.136 : quit
The rest of the log is completely clean with no errors.
I only need this and will be perfect.
Anyone know where they are?
As soon as I finish it I share it here in the first place
Re: Blender2SCS - blender2scs.tk [v0.3.3 > 6.5.2016]
Code: Select all
00:00:53.841 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_logo.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_logo.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_on.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_on.mat'
And this
Code: Select all
00:00:46.609 : <ERROR> [fs] Failed to open file "/automat/16/.tobj" in the read_only mode
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