Force Feedback support

alexxxx
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Re: Force Feedback support

#31 Post by alexxxx » 29 Aug 2017 23:27

Can't reply to your PM for some reason but this is a breath of fresh air for me. On my G29 there is some nice centering and some bumps but not many. Far far better than the none at all we had. I haven't tested all surfaces yet but there is no feedback when driving over grass (don't know if thats normal? I cant compare it to the windows version)

When this is ready it really should be included within the game.

Thanks! I will continue testing and if there's anything specific you want me to test let me know. I have a G29 and also a DFGT stored somewhere.

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Axel Slingerland
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Re: Force Feedback support

#32 Post by Axel Slingerland » 30 Aug 2017 03:02

alexxxx wrote:
29 Aug 2017 23:27
Can't reply to your PM for some reason...
You will, after 5 approved posts. It's called the Moderation Phase, which we to keep spammers out. So you have 2, you just need 3 more and you'll be past it.
You can call me Ax

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50keda
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Re: Force Feedback support

#33 Post by 50keda » 30 Aug 2017 05:58

@alexxx: just leave your thoughts here. I just didn't want to make link public yet, as this version is not complete. Now to clarify, what is missing is:
1. LEDs
2. Surface feedback
3. Possible damper
4. Engine vibrations

Well there is no specifics, just if it works and how ;)

PS: do not forget, that you can change amount of FFB and how it reacts trough INI file. For more information just read original README.rdf file from supric. He described everything ;)

alexxxx
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Re: Force Feedback support

#34 Post by alexxxx » 06 Sep 2017 17:53

Well done anyway it makes the game far better. Will you release the source to this? Look forward to additions

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50keda
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Re: Force Feedback support

#35 Post by 50keda » 06 Sep 2017 20:08

Not the sources, but the plugin itself yes ;-)

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Oscar
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Re: Force Feedback support

#36 Post by Oscar » 07 Sep 2017 15:46

Will this be available on the Windows version soon?
What I say is mostly accurate.
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50keda
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Re: Force Feedback support

#37 Post by 50keda » 07 Sep 2017 16:42

@nfshp: it is already? viewtopic.php?f=109&t=21159

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Oscar
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Re: Force Feedback support

#38 Post by Oscar » 07 Sep 2017 17:34

I mean the force feedback support as a part of the original game.
What I say is mostly accurate.
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50keda
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Re: Force Feedback support

#39 Post by 50keda » 07 Sep 2017 17:43

Again, there already is FFB in the game? It's not done the same way as with this plugin, but there is.

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Oscar
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Re: Force Feedback support

#40 Post by Oscar » 09 Sep 2017 08:28

Yup, I know. But Supric's FFB is much better, TBH. Any chance we'll get to see that replace the old FFB system in the Windows version?
What I say is mostly accurate.
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