Bad performance since a few patches back & is there a Opengl startup parameter I can give to start the game in Opengl
Re: Bad performance since a few patches back & is there a Opengl startup parameter I can give to start the game in Openg
For anybody reading this, SCS couldn't have removed Vulcan support, if it wasn't present in the first place.
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Re: Bad performance since a few patches back & is there a Opengl startup parameter I can give to start the game in Openg
The only "Vulkan" implementation with ETS and ATS you get is when you use Valves Proton to play DX games on Linux via api translation from DX to Vulkan

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Re: Bad performance since a few patches back & is there a Opengl startup parameter I can give to start the game in Openg
Lmao!!!!!!!!vuurdraak wrote: ↑24 Aug 2020 08:40For anybody reading this, SCS seems to have removed the Vulkan capability from the current and all older patched versions of the game in Linux (at least the version I revered back to to test)
However, in the future if anybody is searching for how to enable OpenGL, if the game starts in Vulkan,
adding: opengl ,as a start up parameter will start the game in OpenGL.
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@Madkine Interesting, thanks for the tip, as there where no further replies to my post on the highway fence, I didn't know it was a problem for everybody that got fixed eventually.
1-) Thing you see as " Shaders are being processed" is indeed Vulkan related but that doesn't mean game got a Vulkan renderer. In fact , SCS's OpenGL renderer ( only option on Linux build ) is so fucking bad performance wise ( cpu bound , stuttery as fuck ) people are simply running the game with Proton. Which means people are using default DX11 renderer of Windows build via DXVK which is a Vulkan based translation layer that is used on Proton for DX9-10-11 games. Shaders are from there , not from any native renderer.
2-) There is no parameter effect on native Linux build as i said , please stop taking placebo so hard.
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