.mat files - can someone explain?

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DaStig
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Re: .mat files - can someone explain?

#21 Post by DaStig » 27 Aug 2018 16:53

@AshieFontaine, a .mat file is just a text-file ... so, any simple text editor will do ... notepad, notepad++, ...
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Re: .mat files - can someone explain?

#22 Post by amastron » 21 Jun 2019 04:48

How do you "regenerate" .tobj files?
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Madkine
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Re: .mat files - can someone explain?

#23 Post by Madkine » 21 Jun 2019 09:34

Edit them with a tobj editor. I use the one that comes with ETS2Studio
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xeviax
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Re: .mat files - can someone explain?

#24 Post by xeviax » 13 Mar 2020 15:27

Is there any way to save .mat files in a specific location in blender 2.8? If there is, how can I do it?
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xXCARL1992Xx
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Re: .mat files - can someone explain?

#25 Post by xXCARL1992Xx » 13 Mar 2020 15:44

no, the are auto generated and placed in the automat folder
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Nimit4
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Re: .mat files - can someone explain?

#26 Post by Nimit4 » 05 Aug 2021 20:26

Most of the .mat files are explained over https://modding.scssoft.com/wiki/Docume ... ed_shaders in case anyone missed out.
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xXCARL1992Xx
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Re: .mat files - can someone explain?

#27 Post by xXCARL1992Xx » 05 Aug 2021 20:59

those are shaders and dont explain the .mat content at all
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ONURKULL
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Re: .mat files - can someone explain?

#28 Post by ONURKULL » 06 Aug 2021 17:21

@xeviax If you use same material settings (shaders,, diffuse colors etc.) for other parts in other project or same project, blender will create same .mat file every time. in short, the only way is to save the material settings :)
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all_zer
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Re: .mat files - can someone explain?

#29 Post by all_zer » 14 May 2022 09:55

xXCARL1992Xx wrote: 13 Mar 2020 15:44 no, the are auto generated and placed in the automat folder
Disagree
Some modders, use same MAT file for special TOBJ's
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Also, after export, it's can be found in MPD files...

Anyone have idea, how to do this?
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Re: .mat files - can someone explain?

#30 Post by xXCARL1992Xx » 14 May 2022 10:06

stop using zmodeler then, because official tools are automatically created mat files with generated name depending on the content of the file, zmodeler cant do this
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