.mat files - can someone explain?
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: .mat files - can someone explain?
@AshieFontaine, a .mat file is just a text-file ... so, any simple text editor will do ... notepad, notepad++, ...
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Re: .mat files - can someone explain?
How do you "regenerate" .tobj files?
Re: .mat files - can someone explain?
Edit them with a tobj editor. I use the one that comes with ETS2Studio
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Re: .mat files - can someone explain?
Is there any way to save .mat files in a specific location in blender 2.8? If there is, how can I do it?
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Re: .mat files - can someone explain?
no, the are auto generated and placed in the automat folder
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Re: .mat files - can someone explain?
Most of the .mat files are explained over https://modding.scssoft.com/wiki/Docume ... ed_shaders in case anyone missed out.
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Re: .mat files - can someone explain?
those are shaders and dont explain the .mat content at all
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Re: .mat files - can someone explain?
@xeviax If you use same material settings (shaders,, diffuse colors etc.) for other parts in other project or same project, blender will create same .mat file every time. in short, the only way is to save the material settings
Re: .mat files - can someone explain?
Disagree
Some modders, use same MAT file for special TOBJ's
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Also, after export, it's can be found in MPD files...
Anyone have idea, how to do this?
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Re: .mat files - can someone explain?
stop using zmodeler then, because official tools are automatically created mat files with generated name depending on the content of the file, zmodeler cant do this
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