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Re: [REWORK] Utah pre-research & rework tips

Posted: 14 Nov 2020 02:17
by flight50
@MadCat3D I like that US-89 add. That stub out is perfect for it. Now I haven't looked into the dev cam view to see how feasible it is though. But with USBB coming, I hope that this prefab can get introduced to other states. Adding one more bottling company would be even better. By time we get to the East coast, we should have all 3 major soft drink companies in Coco Cola, Pepsi and Dr. Pepper. The cargo that can be associated with all three is at least half and dozen. Then count another half dozen each can have that is specific to that brand is another half dozen. That is a solid 2 dozen cargoes right there alone.

Re: [REWORK] Utah pre-research & rework tips

Posted: 19 Dec 2020 11:19
by raskol
scs software make routes in this utah dlcs that's our only wish:


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Re: [REWORK] Utah pre-research & rework tips

Posted: 20 Dec 2020 18:25
by MadCat3D
I deffenently think that the addition of SR 12 is a must that I do hope they add at some point, especially with the "tunnles" cut into the beautiful red rocks.

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They already have US 89 that it branches from in the south and they should also be abble to add SR 24 and the town of Torrey. Any new routs and towns are apreciated but Utah will not be complete without SR 12, one of the most beautiful roads in the US and the inspiration for many part of Rout 66 in the Disney Pixar movie cars.

Re: [REWORK] Utah pre-research & rework tips

Posted: 21 Dec 2020 01:35
by MadCat3D
@flight50 I think there might be enough room to place Hwy 89, they may have to move some of the mountains, pushing them more North and/or East. I don't know if it will be able to be the full 4 lane with median road that it is in reality but I think it would be possible to place it into the game. I would also like to see the new Salt Lake International Airport in the game, but no mater how I look at it I don't think they could fit it into the space between Ogden and I 80, not without some crazy map wizardry on there part. even by rebuilding the area North of I 80 with the two businesses into the airport entrance and the cargo terminal, I don't think there is enough room for the background assets. Its unfortunate as the new airport is now finally open and the rest of the wings and thermal 2 are going to be finished in the next few years, and the cargo terminal would be great have in the game to compliment the other airports in the game.

Re: [REWORK] Utah pre-research & rework tips

Posted: 19 Jan 2021 02:35
by MadCat3D
Raskol's image is no longer showing up so I will upload a screenshot I took while it was there as I think that the routs that they showed would be great additions to the state of Utah. unfortunatly the screenshot was taken from my phone and its quality is not as good as the original. If it was removed intentionally then please let me know @raskol and I will remove it.
Screenshot_20201221-161452_Chrome.jpg

Re: [REWORK] Utah pre-research & rework tips

Posted: 19 Jan 2021 03:37
by MadCat3D
Alright, now the other Ogden industry that I said I would talk about a while ago. with all the airports being added to the game (sadly not Salt Lake but its understandable), I think that it would be interesting to add an industry that revolved around airports. In Ogden there is a company called FMC jetway systemss. FMC Technologies itself builds all kinds of airport equipment including baggage trucks, tugs, and Cargoloaders.

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All of these different vehicles are made in different facilitys across the US and the world and usually transport these vehicles by trucks, and I think it would be fun to see many of these things being transported on flatbeds to the many airports in the US. The facility in Ogden however makes (as its name sudgests) jetways, and almost twice a week I see trucks with extendable flatbed trailers pull out and hit I-15 heading out into the world.

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I think it would be a great opportunity to add a new airport industry that builds airport equipment for the many airports in game. Normal loads could be tugs and trucks on flatbeds while the jet ways could be a larger more challenging load. Adding in this company and this specific load could also be a nice chance to add the extendible flatbed goose neck trailer that can be seen in the image, interestingly the extendible flatbed transporting the Jetway has the bed in a forward position, I find this interesting as Iv only seen these with the bed pushed back, I guess it depends on the load and where you want support. Anyway I think these would be fun trailers to add but the goose neck trailers in game already could be worked to hold this load, but I do think that extendible flatbeds would be a fun trailer type to see in game. The pictures I have below are not of a goose neck style but are very similar, the normal extendible flatbeds pictured below would also be fun to have in game.

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Finally as for the reason that I am sudgesting this new industry in the Utah thread is that the company has an actual location in Ogden and as many of the surrounding states have airports I think that Utah would be a great place for an industry that specifically delivers to these airports. In reality the location of the factory is on the most northern road that exists in game, however I think that placing it more south somewhere on rt 126 (the road going north to south, west of I-15) would be best with the compromises that had to be made for the scale of the game.
fmc location.jpg
I think that this is an industry that could be added to both games as airport equipment is almost completely standardized across the world and so assets made for and ATS airport equipment company could be used in ETS 2, especially if airports are added in ETS 2 with many of the reworks that are going on there.

Re: [REWORK] Utah pre-research & rework tips

Posted: 21 Jan 2021 04:16
by plinio.lisboa.br
Hello my dear American friend, allow me to make a note about your idea:
Your idea of bringing these types of airport equipment is very good for the game.
This would give more personality to the state of Utah in the American Truck Simulator game and to the city of Ogaden specifically.
It would be a really good thing, I hope the SCS Software team, looks at your idea with great affection.
I liked it so much I believe in this idea's potential, it makes the city have its own personality with loads for the entire United States nation in the game. That would look very interesting. This could also allow SCS Software to create this equipment for use at airports. Then the airports in the game would come to life, with more movement of cargo and aircraft.

A company that manufactures these airport equipment was able to identify with another name, perhaps it is the same company.
So let's leave here some basic information that may be useful for the work of reconstructing the map of the state of Utah and the city of Ogaden.


JBT Aero Tech:
Watch on YouTube
The video shows some more types of equipment produced in the company

Site: https://www.jbtc.com/AeroTech

Some geographic information about the company:

Aerial view complex
https://www.google.com.br/maps/@41.2085 ... a=!3m1!1e3

Street view: Entrance 1
https://www.google.com.br/maps/@41.2083 ... 384!8i8192

Street view: Entrance 2, Entrance 3.
https://www.google.com.br/maps/@41.2069 ... 384!8i8192

Street view: Entrance 4.
https://www.google.com.br/maps/@41.2092 ... 384!8i8192

Re: [REWORK] Utah pre-research & rework tips

Posted: 30 May 2021 13:03
by flight50
I thought I created this rework before on here but I guess I was only thinking it. If I did it elsewhere, I can't find it so I just redid my lil photoshop sketch. I did a tad better job this go around anyways. So my thought (especially now that the base map is getting reworked) is to get more of the Salt Flatts in the game. It can be better if Nevada reworks West Wendover and US-93 ALT. So here is my wishes.

Google Maps portion that gets reworked in ATS
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Current ATS. West Wendover that came as the Utah extension road is too far East. West Wendover is in Nevada. The location robbed the Salt Flatts of space. From Wells, Nv to West Wendover can have some space removed/adjusted.
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Reworked I-80, US-93alt, Wendover and Salt Flatts. Moving US-93alt to Nevada's border allows the weigh station to slide West and increase the Salt Flatts by 30-40%. This is a lot more realistic. Also this portion of I-80 is East to West. Not Southwest to Northeast, no angle to this road in real life. Most fans were hoping for a longer experience on the Salt Flatts and I have to agree. This proposal grants that wish. There are too many unnecessary curves on US-93 alt and one curve too many on I-80.
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Re: [REWORK] Utah rework tips (originally pre-research)

Posted: 17 Nov 2021 20:51
by supersobes
I would like to suggest a revision to the intersection of Riverdale Road and 1900 West in Ogden, Utah, which is located here. The intersection has some odd geometry because the road do not meet at a perfect 90 degree angle. On the real-life version of this intersection, there is a slip lane ramp for traffic heading west on Riverdale Road to turn north onto 1900 West. The ramp is there to help make the turn less sharp. Without it, traffic would need to make a turn sharper than 90 degrees.

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In the ATS version, the slip lane ramp was omitted. This makes the turn very unrealistic and difficult to perform, especially with a full length trailer. The truck needs to take up more than half the road to make the sharp turn. In order to make this turn more realistic, my suggestion is to do a slight rework to the intersection to include the right turn slip lane ramp.

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Re: [REWORK] Utah rework tips (originally pre-research)

Posted: 17 Nov 2021 20:53
by parasaurolophus67
I would love that spot to be reworked. Its a pain to turn