Traffic lights

Post Reply
jarvik79
Posts: 2702
Joined: 06 Nov 2013 09:01

Traffic lights

#1 Post by jarvik79 » 08 Dec 2013 12:26

If you pass through a red traffic light on the wrong side of the road, you don't get fined (for either "wrong way offence" or "red light offence").
Probably not specific to this version.
User avatar
Cadde
Posts: 6806
Joined: 24 Apr 2013 18:08
Location: Have no fear, i am from the internets!

Re: Traffic lights

#2 Post by Cadde » 08 Dec 2013 12:33

Definitely not specific to your version. Has been like that for a long time.
I am sure it has been reported already but CBA to check.

Probably too much work to warrant a fix... And the wrong way offence is chance based.

Code: Select all

	fine_amounts[0]: 400 		# car crash
	fine_amounts[1]: 150 		# avoid sleeping
	fine_amounts[2]: 100 		# wrong way
	fine_amounts[3]: 550 		# speeding (camera)
	fine_amounts[4]: 150		# no lights during night
	fine_amounts[5]: 350 		# red lights
	fine_amounts[6]: 550 		# speeding

	#
	# in seconds of real time
	#
	offence_check_delay[0]: 0 	# car crash
	offence_check_delay[1]: 60 	# avoid sleeping
	offence_check_delay[2]: 15 	# wrong way
	offence_check_delay[3]: 0 	# speeding (camera)
	offence_check_delay[4]: 70	# no lights during night
	offence_check_delay[5]: 0 	# red lights
	offence_check_delay[6]: 60 	# speeding

	offence_probabilty[0]: 0.7 	# car crash
	offence_probabilty[1]: 0.3 	# avoid sleeping
	offence_probabilty[2]: 0.6 	# wrong way
	offence_probabilty[3]: 1.0 	# speeding (camera)
	offence_probabilty[4]: 0.3	# no lights during night
	offence_probabilty[5]: 0.4 	# red lights
	offence_probabilty[6]: 0.0 	# speeding (currently disabled. NOTE (viktor): Must to keep is 0 also because now we use ONLY speedcameras to detect player's speed, nothing random)
As you can tell, the probability for a "wrong way" ticket is 60%, this per node. If you go the wrong way between two road nodes you will never get a wrong way ticket.
On extended hiatus.
User avatar
Max
SCS Software
Posts: 6481
Joined: 26 Nov 2012 10:00
Location: SCS, Prague

Re: Traffic lights

#3 Post by Max » 09 Dec 2013 10:27

just clarification:
"wrong way" has both timing and probability. thus, for every full 15 second spent on wrong way is rolled 60% if you get fined.
Nobody can tell you anything about it. Those who know about it aren't allowed to talk. And those who talk know nothing.
User avatar
Cadde
Posts: 6806
Joined: 24 Apr 2013 18:08
Location: Have no fear, i am from the internets!

Re: Traffic lights

#4 Post by Cadde » 09 Dec 2013 10:31

Thanks Max, learn something new every day.

From my own testing i just noticed i was getting wrong way tickets around the road seams (going the wrong way down a divided motorway) so i assumed it was per node. (and the 15 seconds was the minimum interval, as to not spam you with tickets)

Now i know it was just a fluke.
On extended hiatus.
Post Reply

Return to “Bugs 1.7.2”

Who is online

Users browsing this forum: No registered users and 4 guests