Roundabout AI

46Gapa
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Re: Roundabout AI

#11 Post by 46Gapa » 13 Apr 2014 02:43

If we are going straight through a roundabout; what signal do we give? even with signals and slow movement I still get hit more often than not.
As for Flemming ; pick a roundbout in any country and try your luck. I have even had vehicles respawn as there was nothing in the roundabout with me ? !
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Flemming V
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Re: Roundabout AI

#12 Post by Flemming V » 14 Apr 2014 13:08

It is not me making the rulez?
But I bet you that giving a coord for any roundbout would help SCS, so why not the one its all about.
BigLarry1950
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Re: Roundabout AI

#13 Post by BigLarry1950 » 14 Apr 2014 13:09

The issue I have is AI cars going from inside lane to exit round-about and then crash into my truck or trailer. I usually take the outside lane especially if I have a trailer. Makes no difference where, it happens at most if not all round-abouts. :geek:
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Flemming V
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Re: Roundabout AI

#14 Post by Flemming V » 14 Apr 2014 13:11

You should only take the outside lane, if you intend to leave the roundbout at next exit. (This is how it works IRL as well)
Else they will drive into you when they from inside lane takes the exit to second exit lane, while you try to continue in the roundbout.
46Gapa
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Re: Roundabout AI

#15 Post by 46Gapa » 14 Apr 2014 17:34

The one ; try all doubles; you want coords for all in every city; a little common sense ;please
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Flemming V
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Re: Roundabout AI

#16 Post by Flemming V » 14 Apr 2014 17:54

I will try explain it to you once more in hope this will help you.

The one means the one the error was seen in, not all in the map.. (Even all in map could have the problem).
Your are welcome to read my reply more than one time. (Then you will see the common sense).

When a error is reported, even if it is an error which is in ALL prefabs of that kind, used in game,
SCS still need to find that special prefab to perhaps do anything about it. Have you tried to enter the map editor
and looked for a prefab of a special kind not knowing the coords? If so, you would know that this would
take much longer time to find it, rather than plot in a coords and your there right away to take action..

Whether you like about it or not, bugs reported with coords is taken more serious, (if you ask me) while we (moderators, beta testers)
can write this into the QA, which requires coords. If no coords has been written in here, don't
count that any of us will write it into QA (talking for my self here). Then you can only hope that SCS staff take action them self.

I don't care if you wanna report coords or not, I am still just trying to help you with my comments. Take it or leave it.
46Gapa
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Re: Roundabout AI

#17 Post by 46Gapa » 14 Apr 2014 21:33

I am saying that I had the error in new castle ;london; felixtowe; southhampton; carlisle; birmingham; manchester and more.
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Flemming V
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Re: Roundabout AI

#18 Post by Flemming V » 14 Apr 2014 21:35

ok and the one I was asking after was the one @BASSLovah reported.
Thanks for reporting @46Gapa, I am sure SCS will look into it. ;)
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Unco
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Re: Roundabout AI

#19 Post by Unco » 14 Apr 2014 23:15

It takes a hell of a lot less time to post coordinates as per the bug rules than to come here and argue about it. Use your time more efficiently.
46Gapa
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Re: Roundabout AI

#20 Post by 46Gapa » 15 Apr 2014 03:24

I would rather be driving but when I have to pay crash fines for a SCS error, it then takes all of my driving time to find answers.
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