IronRush wrote:I am using TSM map. Do you think I will have no problem with that?
i do not know how greedy is TSM map for resources, but 400MB of resource memory pool should be enough for almost anything. if you will have problems with resource memory crashes and/or slow game due to resource caching slight increase may help. but any memory pool increase costs game memory for other things. for example, its almost suicide to increase mm pool on 32bit system.
jarvik79 wrote:Max, do you think there is perhaps now a case to remove -mm_pool_size entirely from the list of switches supported by ETS2? It seems to cause more problems than it solves, now that it's redundant, due to players having this option there from legacy days, and not understanding the impact today.
If the function itself is still needed by dev, you could rename it (and then not publicly release the new switch name).
param is still used and still has its original meaning - resource memory pool. what was changed (1.8?) is more frequent cleanup of the pool to prevent fragmentation. but there are still mods that may profit from changes. and honestly, setting it to 2GB was strange idea even before.
we cannot be responsible if some people doing anything not-so-smart things with game files and settings. nor we want to invest additional for solving similar problems as its not so easy always. in addition we have to be backwards compatible in all meanings otherwise it will break even more.
if you will see someone is misusing memory pool, just tell him. the word will spread itself.
befsztyk wrote:Beginning of the log: ...
from the log is clear that you have 32bit system with only a little memory. the game itself must suffice with 2GB (see virtual total) and this is certainly problem with some mods.
error and warnings in this log are bugs in mods you are using (mainly old formatted data and prefab with wrong ai-lanes). note also, that this is different problem that your memory crash you reported before.