Calais Channel tunnel bug [as designed]

BigLarry1950
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Joined: 04 Mar 2014 21:21
Location: South Bend, Indiana

Re: Calais Channel tunnel bug [as designed]

#21 Post by BigLarry1950 » 17 May 2014 19:16

I have to laugh about this, here I'm at level 56 and I don't think I've ever seen cars enter onto trains or on those ramps. Guess I need to be more observant, LOL. I'd still like to see AI truckers park trailers at companies. But I certainly enjoy the game. :geek:
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116808apd
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Re: Calais Channel tunnel bug [as designed]

#22 Post by 116808apd » 17 May 2014 22:30

Sadly you can't integrate the ferry teleporting node in the prefab....


At least not that I know off.
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BigLarry1950
Posts: 84
Joined: 04 Mar 2014 21:21
Location: South Bend, Indiana

Re: Calais Channel tunnel bug [as designed]

#23 Post by BigLarry1950 » 18 May 2014 01:47

Maybe that something they could consider in the future. :roll:
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Reinhard
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Re: Calais Channel tunnel bug [as designed]

#24 Post by Reinhard » 18 May 2014 08:01

116808apd wrote:Sadly you can't integrate the ferry teleporting node in the prefab....
This is what I already expected. But even if it would be possible, the old one would still be in the map. Which would look a little odd in a standalone mod without map-changes.
ohaha wrote:do like I did with the truck dealer... if you can't move the activation point inside the prefab, modify the prefab, around the activation point :D
You could do that because you moved the PMG content in relation to the PPD content. But this wouldn't be necessary anyway for me because I use Zmodeler, which can edit the PPD.

Either way would not work here, because this kind of activation point isn't in a PPD. Unfortunately. All others are placed there, indeed.
Last edited by Reinhard on 18 May 2014 08:50, edited 1 time in total.
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ohaha
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Re: Calais Channel tunnel bug [as designed]

#25 Post by ohaha » 18 May 2014 08:21

does it really matter if the point is in the ppd?
you just switch the open wagon with the closed one (do some heavy shunting) and you're done.
the activation point will always be in the same place, because it doesn't depend on the geometry in the pmg.
Retired, but still loving it.
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