Top Speed Limit differances around interfaces! [NOT A BUG]

cizar54
Posts: 29
Joined: 04 Nov 2013 08:01
Location: Driving my Truck

Top Speed Limit differances around interfaces! [NOT A BUG]

#1 Post by cizar54 » 11 Nov 2014 20:34

Your Report should include:
- [ external image ],

>>> DESCRIPTION <<<

- The Speed limiter is different from the original sign in UK; When I got in UK the first sign shows:
[GPS Top Speed (GPSTS) = 48
Sign Top Speed (STS) = 30
]

on another sign:
[GPSTS = 64
STS = 50
]

another one:
[GPSTS = 97
STS = 60 or 80 (Depends on road)
]


>>> OTHER INFORMATION <<<
- Version: 1.13
- reproducibility: always

>>> LOG FILE<<<
-

Code: Select all

************ : log created on : Tuesday November 11 2014 @ 10:18:42
00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line:  F:\Games\Simulator Games\ETS2\steamapps\common\Euro Truck Simulator 2\bin\win_x86\eurotrucks2.exe
00:00:00.000 : [cpu] CPU0: GenuineIntel [       Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz] with 2 cores (4 threads) at ~2494MHz.
00:00:00.000 : [sys] using 1 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 2435957Hz
00:00:00.000 : [mem] physical total: 3943M
00:00:00.000 : [mem] physical avail: 1965M
00:00:00.000 : [mem] virtual total: 4095M
00:00:00.001 : [mem] virtual avail: 3942M
00:00:00.001 : [mem] Trying to allocate memory pool (409600K)
00:00:00.001 : [mem] Allocated 5 temporary loading buffer(s)
00:00:00.135 : [steamctrl] Initialized Steam controller subsystem with config (F:/Games/Simulator Games/ETS2/steamapps/common/Euro Truck Simulator 2/controller.vdf)
00:00:00.157 : Disabling color wrap as both color strings are empty
00:00:00.278 : [hashfs] base.scs: Mounted and validated, 42650 entries (7C6B25DE055B4F281F48A662749C7DDD8325DCDC3B093845C4DE77B2B2BE667)
00:00:00.339 : [hashfs] core.scs: Mounted and validated, 4 entries (6D1A52FDF4D3D4ED62BBCBBB8FE033AA748788130D0D252CF7D329CCA7BC94F)
00:00:00.780 : [hashfs] def.scs: Mounted and validated, 4962 entries (99851101BDC9F04912A6E34763254277B8AD5C5608307F6948C4A429EFFC17D)
00:00:03.526 : [hashfs] locale.scs: Mounted and validated, 168 entries (01DCF4FE0CDC2E56322ED9DC27894351E92BE9DA6608DCB5977B83518E2C4AF)
00:00:03.566 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (138DA5F1CB71A9BD09AE706BA487F467F75FC4C57D350C054ECBF7C53EC2D71)
00:00:03.566 : [ufs] Home directory: 'C:/Users/MaxOMax/Documents/Euro Truck Simulator 2'.
00:00:03.615 : exec /home/config.cfg
00:00:03.615 : [sys] Executing /home/config.cfg ...
00:00:03.656 : uset r_full_resolution_corrections "0"
00:00:03.656 : uset r_force_color_shadowmaps "0"
00:00:03.656 : uset g_hw_info "1"
00:00:03.656 : uset g_line_sort "0"
00:00:03.656 : uset g_cargo_sort "0"
00:00:03.656 : uset g_tooltip_delay "0.4"
00:00:03.656 : uset g_global_force_load_selector "0"
00:00:03.656 : uset g_desktop_fadeout "60"
00:00:03.656 : uset r_wireframe "0"
00:00:03.656 : uset r_multimon_border_fov_right "0"
00:00:03.656 : uset r_multimon_border_fov_left "0"
00:00:03.656 : uset r_multimon_mode "0"
00:00:03.656 : uset r_segment_cache_static_buffers "1"
00:00:03.656 : uset r_segment_cache_behavior "3"
00:00:03.657 : uset r_use_depth_bounds "1"
00:00:03.657 : uset r_show_light_pixel_coverage "0"
00:00:03.657 : uset r_deferred_debug "0"
00:00:03.657 : uset r_mirror_scale_y "1.0"
00:00:03.657 : uset r_mirror_scale_x "1.0"
00:00:03.657 : uset r_scale_y "1.25"
00:00:03.657 : uset r_scale_x "1"
00:00:03.657 : uset r_normal_maps "1"
00:00:03.657 : uset r_sunshafts "1"
00:00:03.657 : uset r_color_saturation "1.0"
00:00:03.657 : uset r_color_yellow_blue "0.0"
00:00:03.657 : uset r_color_magenta_green "0.0"
00:00:03.657 : uset r_color_cyan_red "0.0"
00:00:03.657 : uset r_color_correction "1"
00:00:03.657 : uset r_dof_filter_size "0.5"
00:00:03.657 : uset r_dof_transition "400.0"
00:00:03.657 : uset r_dof_start "200.0"
00:00:03.657 : uset r_dof "1"
00:00:03.657 : uset r_mlaa_threshold "1.0"
00:00:03.657 : uset r_mlaa "0"
00:00:03.657 : uset r_hdr "1"
00:00:03.657 : uset r_fake_shadows "2"
00:00:03.657 : uset r_sun_shadow_texture_size "2048"
00:00:03.657 : uset r_sun_shadow_quality "2"
00:00:03.657 : uset r_mirror_view_distance "80"
00:00:03.657 : uset r_deferred_mirrors "1"
00:00:03.657 : uset r_deferred "1"
00:00:03.657 : uset r_nowmi "0"
00:00:03.657 : uset r_startup_progress "0"
00:00:03.657 : uset r_setup_done "1"
00:00:03.657 : uset r_gamma "1"
00:00:03.657 : uset r_manual_stereo_buffer_scale "1.0"
00:00:03.657 : uset r_manual_stereo_ui_fov_game "100"
00:00:03.657 : uset r_manual_stereo_ui_fov "80"
00:00:03.657 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:03.657 : uset r_manual_stereo_ui_dist "0.8"
00:00:03.657 : uset r_manual_stereo_in_menu "1"
00:00:03.657 : uset r_nv_stereo_mode "2"
00:00:03.657 : uset r_no_frame_tracking "0"
00:00:03.657 : uset r_msaa "0"
00:00:03.657 : uset r_fullscreen "1"
00:00:03.657 : uset r_mode "1366x768x32x0"
00:00:03.657 : uset r_path ""
00:00:03.658 : uset r_device "gl"
00:00:03.658 : uset i_virtual_cursor_speed "376"
00:00:03.658 : uset g_trackir "1"
00:00:03.658 : uset g_pedestrian "1"
00:00:03.658 : uset g_light_span_factor "0.5"
00:00:03.658 : uset g_light_distance_factor "0.5"
00:00:03.658 : uset g_vehicle_flare_lights "1"
00:00:03.658 : uset g_auto_traffic_headlights "1"
00:00:03.658 : uset g_traffic "1"
00:00:03.658 : uset g_kdop_preview "0"
00:00:03.658 : uset g_screenshot_on_bug "0"
00:00:03.658 : uset g_developer "0"
00:00:03.658 : uset g_wc_fps "0.0"
00:00:03.658 : uset g_wc_radius "-1.0"
00:00:03.658 : uset g_steam_browser "1"
00:00:03.658 : uset g_steam_screenshots "2"
00:00:03.658 : uset g_artist_id "0"
00:00:03.658 : uset g_flyspeed "100.0"
00:00:03.658 : uset g_news "1"
00:00:03.658 : uset g_colbox "0"
00:00:03.658 : uset g_radio_mode "1"
00:00:03.658 : uset g_ignore_low_fps "0"
00:00:03.658 : uset g_truck_light_quality "1"
00:00:03.658 : uset g_truck_light_specular "1"
00:00:03.658 : uset g_gfx_all_scales "0"
00:00:03.658 : uset g_gfx_advanced "1"
00:00:03.658 : uset g_gfx_quality "-1"
00:00:03.658 : uset g_hq_3d_screenshot "0"
00:00:03.658 : uset g_menu_aa_limit "8"
00:00:03.658 : uset g_additional_water_fov "20.0f"
00:00:03.658 : uset g_rain_reflect_hookups "1"
00:00:03.658 : uset g_rain_reflect_actor "1"
00:00:03.658 : uset g_rain_reflect_traffic "1"
00:00:03.658 : uset g_rain_reflect_cache "0"
00:00:03.658 : uset g_rain_reflection "3"
00:00:03.658 : uset g_reflection "1"
00:00:03.658 : uset g_grass_density "1"
00:00:03.658 : uset g_veg_detail "1"
00:00:03.658 : uset g_minicon "0"
00:00:03.658 : uset g_console "0"
00:00:03.658 : uset g_texture_usage_stats "0"
00:00:03.658 : uset g_fps "0"
00:00:03.658 : uset g_stream_exts ".ogg;.mp3"
00:00:03.658 : uset r_vsync "1"
00:00:03.658 : uset r_anisotropy_factor "0.5"
00:00:03.658 : uset r_texture_detail "0"
00:00:03.658 : uset t_averaging_window_length "20"
00:00:04.315 : [lang] Language autodetection: 409
00:00:04.380 : Selected language: en_gb
00:00:04.380 : Euro Truck Simulator 2 init ver.1.13.4.10s (rev. a8bcd4592461)
00:00:04.411 : [net]  LOG INFO: Started
00:00:04.412 : Setting UI reference mode to: 1440x900...
00:00:04.412 : [gfx] Selected rendering device: gl
00:00:05.447 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 
00:00:05.468 : [gfx] Trying to set 1360x768 32bpp 60Hz (fullscreen)
00:00:05.574 : [gl] CDS init: OK
00:00:05.772 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:00:05.773 : [gl] wglCreateContext: OK
00:00:05.781 : [gl] Max anisotropy factor: 16.000000
00:00:05.782 : [gl] driver: GeForce 610M/PCIe/SSE2
00:00:05.782 : [gl] vendor: NVIDIA Corporation
00:00:05.782 : [gl] version: 4.4.0 NVIDIA 344.60
00:00:05.782 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
00:00:05.782 : [gl] Using NV4X rendering path
00:00:05.782 : [gl] Setting vsync period to 1 (requested 1)
00:00:06.434 : [al] device: OpenAL Soft
00:00:06.434 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:06.453 : [al] vendor: OpenAL Community
00:00:06.453 : [al] version: 1.1 ALSOFT 1.14
00:00:06.453 : [al] renderer: OpenAL Soft
00:00:06.453 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:06.453 : [snd] Started sound update thread
00:00:06.534 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:06.560 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
00:00:07.108 : dispatch
00:00:07.108 : exit
00:00:26.976 : [ui] Controller setup start
00:00:27.000 : [inp] Classifying devices
00:00:27.000 : [ui] Controller setup done
00:00:27.385 : uset s_sfx_enabled "1"
00:00:27.385 : uset s_music_enabled "1"
00:00:27.385 : uset s_sfx_volume "0.08"
00:00:27.385 : uset s_music_volume "0.07"
00:00:27.385 : uset s_master_volume "0.14"
00:00:27.385 : uset s_reverse_stereo "0"
00:00:27.385 : uset g_force_economy_reset "0"
00:00:27.385 : uset g_force_load_selector "0"
00:00:27.385 : uset g_autoload_ignore_autosave "0"
00:00:27.385 : uset g_start_in_truck "0"
00:00:27.385 : uset g_input_configured "1"
00:00:27.385 : uset g_income_factor "1.0"
00:00:27.385 : uset g_currency "0"
00:00:27.385 : uset g_bad_weather_factor "0.07"
00:00:27.385 : uset g_save_idx "2"
00:00:27.385 : uset g_adviser "1"
00:00:27.385 : uset g_desktop_tutorial "0"
00:00:27.385 : uset g_tutorial "0"
00:00:27.385 : uset g_fatigue "1"
00:00:27.385 : uset g_police "1"
00:00:27.385 : uset g_subtitles "0"
00:00:27.385 : uset g_clock_24 "1"
00:00:27.385 : uset g_hmd_no_3d_background "0"
00:00:27.385 : uset g_hmd_no_special_menu "0"
00:00:27.385 : uset g_hmd_reduced_cabin_movement "1"
00:00:27.385 : uset g_hmd_no_artifical_movement "0"
00:00:27.385 : uset i_oculus_eye_protrusion "0.09"
00:00:27.385 : uset i_oculus_eye_height "0.15"
00:00:27.385 : uset i_hmd_max_prediction "0.1"
00:00:27.385 : uset i_hmd_min_prediction "0.0"
00:00:27.385 : uset s_interior_volume "1.0"
00:00:27.385 : uset s_rumble_enabled "1"
00:00:27.385 : uset s_reverse_enabled "1"
00:00:27.385 : uset g_cruise_control_grid "5.0"
00:00:27.385 : uset g_throttle_auto_shift "1"
00:00:27.385 : uset g_pedal_clutch_range "1.0"
00:00:27.386 : uset g_fuel_simulation "1"
00:00:27.386 : uset g_hardcore_simulation "0"
00:00:27.386 : uset g_reg_setting "reg_setting.europe"
00:00:27.386 : uset g_use_speed_limiter "1"
00:00:27.386 : uset g_hud_speed_limit "1"
00:00:27.386 : uset g_engine_start_auto "1"
00:00:27.386 : uset g_motor_brake_auto "0"
00:00:27.386 : uset g_retarder_auto "0"
00:00:27.386 : uset g_trailer_stability "0.5"
00:00:27.386 : uset g_brake_intensity "0.895958"
00:00:27.386 : uset g_steer_autocenter "1"
00:00:27.386 : uset g_gallon "0"
00:00:27.386 : uset g_fahrenheit "0"
00:00:27.386 : uset g_pounds "kg"
00:00:27.386 : uset g_mph "0"
00:00:27.386 : uset g_hshifter_layout "0"
00:00:27.386 : uset g_trans "0"
00:00:27.386 : uset g_lang "en_gb"
00:00:34.382 : uset s_sfx_enabled "1"
00:00:34.382 : uset s_music_enabled "1"
00:00:34.382 : uset s_sfx_volume "0.08"
00:00:34.382 : uset s_music_volume "0.07"
00:00:34.382 : uset s_master_volume "0.14"
00:00:34.382 : uset s_reverse_stereo "0"
00:00:34.382 : uset g_force_economy_reset "0"
00:00:34.382 : uset g_force_load_selector "0"
00:00:34.382 : uset g_autoload_ignore_autosave "0"
00:00:34.382 : uset g_start_in_truck "0"
00:00:34.382 : uset g_input_configured "1"
00:00:34.383 : uset g_income_factor "1.0"
00:00:34.383 : uset g_currency "0"
00:00:34.383 : uset g_bad_weather_factor "0.07"
00:00:34.383 : uset g_save_idx "2"
00:00:34.383 : uset g_adviser "1"
00:00:34.383 : uset g_desktop_tutorial "0"
00:00:34.383 : uset g_tutorial "0"
00:00:34.383 : uset g_fatigue "1"
00:00:34.383 : uset g_police "1"
00:00:34.383 : uset g_subtitles "0"
00:00:34.383 : uset g_clock_24 "1"
00:00:34.383 : uset g_hmd_no_3d_background "0"
00:00:34.383 : uset g_hmd_no_special_menu "0"
00:00:34.383 : uset g_hmd_reduced_cabin_movement "1"
00:00:34.383 : uset g_hmd_no_artifical_movement "0"
00:00:34.383 : uset i_oculus_eye_protrusion "0.09"
00:00:34.383 : uset i_oculus_eye_height "0.15"
00:00:34.383 : uset i_hmd_max_prediction "0.1"
00:00:34.383 : uset i_hmd_min_prediction "0.0"
00:00:34.383 : uset s_interior_volume "1.0"
00:00:34.383 : uset s_rumble_enabled "1"
00:00:34.383 : uset s_reverse_enabled "1"
00:00:34.383 : uset g_cruise_control_grid "5.0"
00:00:34.383 : uset g_throttle_auto_shift "1"
00:00:34.383 : uset g_pedal_clutch_range "1.0"
00:00:34.383 : uset g_fuel_simulation "1"
00:00:34.383 : uset g_hardcore_simulation "0"
00:00:34.383 : uset g_reg_setting "reg_setting.europe"
00:00:34.383 : uset g_use_speed_limiter "1"
00:00:34.383 : uset g_hud_speed_limit "1"
00:00:34.383 : uset g_engine_start_auto "1"
00:00:34.383 : uset g_motor_brake_auto "0"
00:00:34.383 : uset g_retarder_auto "0"
00:00:34.383 : uset g_trailer_stability "0.5"
00:00:34.384 : uset g_brake_intensity "0.895958"
00:00:34.384 : uset g_steer_autocenter "1"
00:00:34.384 : uset g_gallon "0"
00:00:34.384 : uset g_fahrenheit "0"
00:00:34.384 : uset g_pounds "kg"
00:00:34.384 : uset g_mph "0"
00:00:34.384 : uset g_hshifter_layout "0"
00:00:34.384 : uset g_trans "0"
00:00:34.384 : uset g_lang "en_gb"
00:00:34.393 : New profile selected: 'Maxy'
00:00:37.161 : game
00:00:37.637 : [bullet] Starting physics server: Bullet
00:00:38.288 : Loaded trailers: 75
00:00:38.291 : Loaded small traffic vehicles: 29
00:00:38.293 : Loaded truck traffic vehicles: 15
00:00:38.294 : Loaded traffic trailers: 14
00:00:38.295 : Loaded addon hookups: 16
00:00:38.297 : Loading resource server data ....
00:00:38.297 : Loading road data ....
00:00:38.311 : Loading terrain data ....
00:00:38.327 : Loading railing data ....
00:00:38.344 : Loading building data ....
00:00:38.360 : Loading model data ....
00:00:38.377 : Loading prefab data ....
00:00:42.248 : Loading traffic rule data ....
00:00:42.253 : Loading sign data ....
00:00:42.273 : Loading traffic semaphore data ....
00:00:42.278 : Loading traffic signs data ....
00:00:42.292 : Loading vegetation data ....
00:00:42.309 : Loading hinges data ....
00:00:42.341 : Loading stamp data ....
00:00:42.345 : Loading movers data ....
00:00:42.359 : Loading ferry data ....
00:00:42.376 : Loading country data ....
00:00:42.434 : Loading sound item data ....
00:00:42.439 : Loading live stream data ....
00:00:42.442 : Loading game condition data ....
00:00:42.459 : Loading trigger action data ....
00:00:42.476 : Loading cutscene data ....
00:00:42.535 : Loading cargo data ....
00:00:42.539 : Loading company data ....
00:00:42.572 : Loading city data ....
00:00:42.788 : Resources load time: 5196ms  (10 MB)
00:00:42.810 : Map '/map/europe.mbd' loading started ....
00:00:44.949 : Map successfully loaded.
00:00:44.965 : Map load time: 2154ms  (67 MB)
00:00:45.491 : Road network navigation caching started.
00:00:49.733 : Road network navigation caching finished.
00:00:49.774 : Garage update started.
00:00:50.001 : Garage update finished.
00:00:50.013 : Economy load time: 12420ms  (21 MB)
00:00:56.257 : Create actor: (60 MB)
00:00:56.349 : Game init finished. (160 MB)
00:01:15.859 : [startup] spawned 6 vehicles
00:01:16.295 : [startup] spawned 7 vehicles
00:01:16.585 : [startup] spawned 6 vehicles
00:01:16.725 : [startup] spawned 5 vehicles
00:01:16.825 : [startup] spawned 4 vehicles
00:01:16.938 : [startup] spawned 5 vehicles
00:01:17.010 : [startup] spawned 6 vehicles
00:01:17.056 : [startup] spawned 5 vehicles
00:01:17.155 : [startup] spawned 8 vehicles
00:01:17.207 : [startup] spawned 10 vehicles
00:01:17.495 : [startup] spawned 8 vehicles
00:01:17.799 : [startup] spawned 9 vehicles
00:01:17.916 : [startup] spawned 12 vehicles
00:01:18.024 : [startup] spawned 7 vehicles
00:01:18.116 : [startup] spawned 2 vehicles
00:01:18.208 : [startup] spawned 1 vehicles
00:07:20.705 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
00:07:20.761 : Game has been auto-saved.
00:10:51.245 : Creating save-game file (/home/profiles/4D617879/save/autosave_job_2/game.sii) ...
00:10:51.297 : Game has been auto-saved.
00:12:26.729 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
00:12:26.780 : Game has been auto-saved.
00:17:29.766 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
00:17:29.819 : Game has been auto-saved.
00:21:37.067 : Nothing to activate
00:22:31.823 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
00:22:31.875 : Game has been auto-saved.
00:27:32.930 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
00:27:32.982 : Game has been auto-saved.
00:30:14.978 : [traffic] Vehicle 7 blinks.
00:30:44.989 : [traffic] Vehicle 7 blinks.
00:32:58.296 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
00:32:58.355 : Game has been auto-saved.
00:37:42.243 : Creating save-game file (/home/profiles/4D617879/save/1/game.sii) ...
00:38:14.227 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
00:38:14.309 : Game has been auto-saved.
00:44:00.845 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
00:44:00.902 : Game has been auto-saved.
00:49:01.567 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
00:49:01.622 : Game has been auto-saved.
00:53:04.908 : Creating save-game file (/home/profiles/4D617879/save/1/game.sii) ...
00:54:10.134 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
00:54:10.193 : Game has been auto-saved.
00:55:19.029 : [traffic] Vehicle 24 blinks.
00:59:37.659 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
00:59:37.711 : Game has been auto-saved.
00:59:45.227 : [startup] spawned 2 vehicles
00:59:45.473 : [startup] spawned 2 vehicles
00:59:46.205 : [startup] spawned 2 vehicles
00:59:46.445 : [startup] spawned 2 vehicles
00:59:46.743 : [startup] spawned 4 vehicles
00:59:46.813 : [startup] spawned 2 vehicles
00:59:46.855 : [startup] spawned 1 vehicles
00:59:46.892 : [startup] spawned 1 vehicles
00:59:46.934 : [startup] spawned 3 vehicles
00:59:47.034 : [startup] spawned 3 vehicles
00:59:47.103 : [startup] spawned 3 vehicles
00:59:47.469 : [startup] spawned 2 vehicles
00:59:47.931 : [startup] spawned 3 vehicles
00:59:48.030 : [startup] spawned 2 vehicles
00:59:48.154 : [startup] spawned 2 vehicles
00:59:48.201 : [startup] spawned 1 vehicles
01:04:41.192 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
01:04:41.256 : Game has been auto-saved.
01:06:52.535 : Creating save-game file (/home/profiles/4D617879/save/1/game.sii) ...
01:09:52.661 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
01:09:52.716 : Game has been auto-saved.
01:10:42.569 : Creating save-game file (/home/profiles/4D617879/save/autosave/game.sii) ...
01:10:42.623 : Game has been auto-saved.
01:11:47.053 : Creating save-game file (/home/profiles/4D617879/save/autosave_job_3/game.sii) ...
01:11:47.107 : Game has been auto-saved.
01:15:50.844 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
01:15:50.902 : Game has been auto-saved.
01:19:40.287 : Screenshot written: '/screenshot/ets2_00000.png'.
01:20:04.603 : Creating save-game file (/home/profiles/4D617879/save/quicksave/game.sii) ...
01:20:04.724 : Game has been quick-saved.
01:20:05.794 : Creating save-game file (/home/profiles/4D617879/save/quicksave/game.sii) ...
01:20:05.918 : Game has been quick-saved.
01:20:06.903 : Creating save-game file (/home/profiles/4D617879/save/quicksave/game.sii) ...
01:20:07.022 : Game has been quick-saved.
01:20:08.239 : Creating save-game file (/home/profiles/4D617879/save/quicksave/game.sii) ...
01:20:08.358 : Game has been quick-saved.
01:20:10.233 : Creating save-game file (/home/profiles/4D617879/save/quicksave/game.sii) ...
01:20:10.352 : Game has been quick-saved.
01:20:12.320 : Creating save-game file (/home/profiles/4D617879/save/quicksave/game.sii) ...
01:20:12.442 : Game has been quick-saved.
01:20:17.292 : [gl] CDS shutdown: OK
01:21:19.156 : [gfx] Trying to set 1360x768 32bpp 60Hz (fullscreen)
01:21:19.303 : [gl] CDS init: OK
01:21:19.531 : [gl] SetPixelFormat: Reused OK (#10).
01:21:19.532 : [gl] wglCreateContext: OK
01:21:19.537 : [gl] Max anisotropy factor: 16.000000
01:21:19.537 : [gl] driver: GeForce 610M/PCIe/SSE2
01:21:19.537 : [gl] vendor: NVIDIA Corporation
01:21:19.537 : [gl] version: 4.4.0 NVIDIA 344.60
01:21:19.537 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
01:21:19.537 : [gl] Using NV4X rendering path
01:21:19.537 : [gl] Setting vsync period to 1 (requested 1)
01:23:20.220 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
01:23:20.275 : Game has been auto-saved.
01:28:21.476 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
01:28:21.529 : Game has been auto-saved.
01:32:04.671 : Creating save-game file (/home/profiles/4D617879/save/1/game.sii) ...
01:35:05.556 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
01:35:05.623 : Game has been auto-saved.
01:40:06.182 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
01:40:06.235 : Game has been auto-saved.
01:45:06.714 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
01:45:06.770 : Game has been auto-saved.
01:50:07.074 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
01:50:07.125 : Game has been auto-saved.
01:55:26.364 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
01:55:26.415 : Game has been auto-saved.
01:56:12.765 : [startup] spawned 9 vehicles
01:56:12.937 : [startup] spawned 10 vehicles
01:56:13.061 : [startup] spawned 10 vehicles
01:56:13.178 : [startup] spawned 8 vehicles
01:56:13.245 : [startup] spawned 10 vehicles
01:56:13.508 : [startup] spawned 9 vehicles
01:56:13.858 : [startup] spawned 10 vehicles
01:56:13.929 : [startup] spawned 9 vehicles
01:56:13.985 : [startup] spawned 6 vehicles
01:56:14.155 : [startup] spawned 6 vehicles
01:56:14.229 : [startup] spawned 7 vehicles
01:56:14.277 : [startup] spawned 7 vehicles
01:56:14.341 : [startup] spawned 7 vehicles
01:56:14.438 : [startup] spawned 11 vehicles
01:56:14.539 : [startup] spawned 8 vehicles
01:56:14.565 : [startup] spawned 6 vehicles
01:56:14.610 : [startup] spawned 5 vehicles
01:56:14.659 : [startup] spawned 3 vehicles
01:56:14.707 : [startup] spawned 3 vehicles
01:56:14.786 : [startup] spawned 1 vehicles
01:56:14.821 : [startup] spawned 1 vehicles
01:59:13.232 : [traffic] Vehicle 40 uses horn.
01:59:14.645 : [traffic] Vehicle 4 uses horn.
01:59:14.952 : [traffic] Vehicle 8 uses horn.
01:59:14.952 : [traffic] Vehicle 44 uses horn.
02:00:31.937 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
02:00:31.995 : Game has been auto-saved.
02:01:11.037 : [traffic] Vehicle 8 uses horn.
02:07:17.379 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
02:07:17.455 : Game has been auto-saved.
02:12:17.958 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
02:12:18.012 : Game has been auto-saved.
02:16:18.933 : Creating save-game file (/home/profiles/4D617879/save/autosave/game.sii) ...
02:16:18.991 : Game has been auto-saved.
02:16:30.719 : Creating save-game file (/home/profiles/4D617879/save/1/game.sii) ...
02:19:13.820 : Creating save-game file (/home/profiles/4D617879/save/autosave/game.sii) ...
02:19:13.874 : Game has been auto-saved.
02:19:14.170 : [startup] spawned 4 vehicles
02:19:28.098 : [startup] spawned 1 vehicles
02:19:28.413 : [startup] spawned 3 vehicles
02:19:28.522 : [startup] spawned 1 vehicles
02:19:29.229 : [startup] spawned 2 vehicles
02:19:30.073 : [startup] spawned 9 vehicles
02:20:05.516 : [startup] spawned 2 vehicles
02:20:06.454 : [startup] spawned 1 vehicles
02:20:06.885 : [startup] spawned 3 vehicles
02:20:07.308 : [startup] spawned 4 vehicles
02:20:07.386 : [startup] spawned 6 vehicles
02:20:07.527 : [startup] spawned 5 vehicles
02:20:07.625 : [startup] spawned 6 vehicles
02:20:08.658 : [startup] spawned 3 vehicles
02:20:08.749 : [startup] spawned 5 vehicles
02:20:08.849 : [startup] spawned 6 vehicles
02:20:08.939 : [startup] spawned 9 vehicles
02:20:09.031 : [startup] spawned 1 vehicles
02:20:24.887 : Creating save-game file (/home/profiles/4D617879/save/autosave_drive/game.sii) ...
02:20:24.944 : Game has been auto-saved.
02:21:52.641 : Creating save-game file (/home/profiles/4D617879/save/1/game.sii) ...
02:21:54.004 : quit
02:21:54.004 : Creating save-game file (/home/profiles/4D617879/save/autosave/game.sii) ...
02:21:54.067 : Game has been auto-saved.
02:21:54.128 : quit
02:21:54.623 : [gl] CDS shutdown: OK
02:21:55.049 : [net]  LOG INFO: Stopped
02:21:55.388 : [sys] process shutdown
Last edited by cizar54 on 11 Nov 2014 20:44, edited 3 times in total.
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ohaha
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Re: Top Speed Limit differances around interfaces!

#2 Post by ohaha » 11 Nov 2014 20:39

Small advice: crop your image to represent only the portion which is important for your bug.
Even more, if you want, create a link, form the image, which leads to a full size version.
At the moment, I can't make anything from your screenshot - what is the sign you are mentioning, what is the speed shown in your RA...
Please adjust your report.

Thank you
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cizar54
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Re: Top Speed Limit differances around interfaces!

#3 Post by cizar54 » 11 Nov 2014 20:41

I hope you understand my small explanation under the description part!
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ohaha
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Re: Top Speed Limit differances around interfaces!

#4 Post by ohaha » 11 Nov 2014 20:52

Your units (in Options / Gameplay) seem to be set to Metric (mainland Europe) and the speed limit (being UK) is in Imperial.

30 mph = 48 kph

50 mph = 80 kph

60 mph = 96 kph

etc.
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Re: Top Speed Limit differances around interfaces!

#5 Post by cizar54 » 11 Nov 2014 20:55

then it just a setting?
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jarvik79
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Re: Top Speed Limit differances around interfaces!

#6 Post by jarvik79 » 11 Nov 2014 21:41

Yes.
UK road signs (for real as well as in game) are in mph, not km/h
cizar54
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Re: Top Speed Limit differances around interfaces!

#7 Post by cizar54 » 11 Nov 2014 21:45

Alright ohaha, feel free to do what you want with this post!
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davidzoli
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Re: Top Speed Limit differances around interfaces!

#8 Post by davidzoli » 11 Nov 2014 21:51

Differences? :)

When I have a quick job in England:
  • Truck's steering wheel is on the right side. So the speedometer has MPH scale
  • Signs has MPH values
  • Advisor's little circle and speed value is KPH. Yes it's my setting value in the whole game. I understand.
  • The cruise control set value is in KPH on the truck's dashboard :!: :?: :| Hey, it's an English truck :D
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Max
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Re: Top Speed Limit differances around interfaces!

#9 Post by Max » 12 Nov 2014 09:26

road signs and gauges in trucks have units defined by country. these are static.
but every digital device in game - adviser, trucks dashboard - use unit from settings.
Nobody can tell you anything about it. Those who know about it aren't allowed to talk. And those who talk know nothing.
cizar54
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Re: Top Speed Limit differances around interfaces! [NOT A BU

#10 Post by cizar54 » 12 Nov 2014 13:33

Alright I want to know a way to unit all signs to be in KPH in uk, but can't find it option!
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