Different mesh color after boolean modifier.

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iconRJ
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Different mesh color after boolean modifier.

#1 Post by iconRJ » 17 Jul 2021 02:39

Hey guys!

I used the boolean modifier on the mesh to cut half of the piece, there were different parts in the paint when the light hits.
How to fix this?
Do I have to redo the AO Baking? Or Unwraping? the Normals?

Please, help.

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Sorry for my terrible English. :P :P :P :P :D :D ;)

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ONURKULL
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Re: Different mesh color after boolean modifier.

#2 Post by ONURKULL » 17 Jul 2021 07:16

Firstly select "clear custom normals data" in data properties then use the modifier

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iconRJ
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Re: Different mesh color after boolean modifier.

#3 Post by iconRJ » 21 Jul 2021 00:18

@ONURKULL thanks for the help, my friend.
unfortunately I managed to do it in one piece, but in the other it continues, I export (it seems to work), but when it opens in the game, the error persists.

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Sorry for my terrible English. :P :P :P :P :D :D ;)

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ONURKULL
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Re: Different mesh color after boolean modifier.

#4 Post by ONURKULL » 21 Jul 2021 09:09

You have to use "edge split" modifier then use "wheight normals" modifier

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iconRJ
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Re: Different mesh color after boolean modifier.

#5 Post by iconRJ » 23 Jul 2021 04:12

@ONURKULL thank you very much, it's working.
Sorry for my terrible English. :P :P :P :P :D :D ;)

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