Blender - Help center

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Digital X
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Re: Blender - Help center

#91 Post by Digital X » 15 Oct 2021 08:22

That looks fine to me, you can also use Smart UV Project https://docs.blender.org/manual/en/2.79 ... uv-project But for the cube tutorial Cube Projection should be ample.
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Re: Blender - Help center

#92 Post by aerlenkoenig » 15 Oct 2021 14:21

Ok. Thank you for the link and the help. I am going to take a look at that.
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Madkine
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Re: Blender - Help center

#93 Post by Madkine » 17 Oct 2021 09:27

I'm trying to get back into some simple modding after a break of a year or two. I've forgotten something that's part of the basic setup.

How do I set up tobj files to be used by blender.
As part of practive I've tried re-using tob's for mod's I've made in the past, but keep getting the error, 'tobj references DDS that doesn't exist' (or words to that effect).

What am I doing wrong?
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Re: Blender - Help center

#94 Post by Dotec » 17 Oct 2021 09:30

tobj files are readable before you convert them with blender.

Here is a example of one of my files:

Code: Select all

map 2d
     /vehicle/truck/actros_mp3/black.tga
addr
     clamp_to_edge
     clamp_to_edge
my texture files are all tga files before convertion. Make sure you have the right path.
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Re: Blender - Help center

#95 Post by xXCARL1992Xx » 17 Oct 2021 09:32

the path isnt needed, only texture name is enough and conversion tools does the rest, .tobj should be made with blender anyway where possible because then they will always work (same for textures so it works with OpenGL)
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Re: Blender - Help center

#96 Post by Madkine » 17 Oct 2021 10:01

I've had a look and can't see an obvious menu item for creating a tobj file. How do I do that in blender?

Oh and if anyone has the link to a good tutorial for the current version of blender/SCS tools that would be appreciated.
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Re: Blender - Help center

#97 Post by Dotec » 17 Oct 2021 10:09

Select your image in blender in material properties. then click on the button where I marked it

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Re: Blender - Help center

#98 Post by Etrusan » 17 Oct 2021 10:14

You can create a basic .tobj in your material when linking .tga texture. For anything more specific, you need to reconvert original .tobj files to look at their setup/flags.

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Re: Blender - Help center

#99 Post by Madkine » 17 Oct 2021 11:17

As soon as I've selected a texture, the mouse over help changes to reload tobj, not create.
Not sure if it's important, but I'm working on trailer skins, not truck skins.
I'm also not updating any material file as i've imported an old SCS trailer with a double sided UV map.
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Re: Blender - Help center

#100 Post by Digital X » 17 Oct 2021 13:40

@Madkine CrazyMango73 has some good tutorials.

https://www.youtube.com/channel/UCLmYws ... OaJ1D-n0eg

Will need to turn your volume up a bit.
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