Blender - Help center

User avatar
nemanja694
Posts: 389
Joined: 16 Aug 2018 15:20

Re: Blender - Help center

#101 Post by nemanja694 » 17 Oct 2021 16:41

How can I make when ever I turn on my truck gps backlight buttons turns on automaticly. It is a sperate model.
User avatar
xeviax
Posts: 566
Joined: 22 Jun 2018 17:33

Re: Blender - Help center

#102 Post by xeviax » 05 Dec 2021 04:52

Can someone please tell me, what has gone wrong? Getting this weird reflection on the surface when converting from blend to pim.
[ external image ]
[ external image ]
User avatar
xXCARL1992Xx
Posts: 16462
Joined: 17 Aug 2016 12:18
Contact:

Re: Blender - Help center

#103 Post by xXCARL1992Xx » 05 Dec 2021 08:27

most likely a normal error, but i cant say much if i only see the top of it and not the whole model, if it isnt just a plain
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
User avatar
xeviax
Posts: 566
Joined: 22 Jun 2018 17:33

Re: Blender - Help center

#104 Post by xeviax » 05 Dec 2021 10:41

@xXCARL1992Xx, it is actually a cube rectangular box & that's why I just put up one side.
User avatar
xXCARL1992Xx
Posts: 16462
Joined: 17 Aug 2016 12:18
Contact:

Re: Blender - Help center

#105 Post by xXCARL1992Xx » 05 Dec 2021 10:58

you have to add an edgesplit modifier if you want the box to be sharp, or lese the game (and blender with smooth shading) tries to render it as one continuous surface an this will be the result

[ external image ]
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
User avatar
xeviax
Posts: 566
Joined: 22 Jun 2018 17:33

Re: Blender - Help center

#106 Post by xeviax » 05 Dec 2021 16:03

Thanks.
Alarthon
Posts: 122
Joined: 08 Nov 2018 00:11

Re: Blender - Help center

#107 Post by Alarthon » 25 Dec 2021 04:36

Im making a paintable bumper. Using truckpaint with same settings as other SCS paintable bumpers. My bumper ingame though are wrong colors. When I paint the truck white, the bumper is pink. When truck painted green bumper is blue.
Im making a bumper for the lonestar truck. I have vertex colors at .5.

Edit: Im not sure why or how, but the colors are correct now. Id still like someone to say if they know what went wrong.
User avatar
aerlenkoenig
Posts: 187
Joined: 17 Jun 2020 18:50
Contact:

Re: Blender - Help center

#108 Post by aerlenkoenig » 22 Jan 2022 19:30

I added a second rear light to the Scania NextGen. Now I want to edit the rear bumper, because there are some gaps between the light and the bumper? When I do it manually by adding and/or moving vertices/faces/edges, I get weird shadows. I think they occur due to incorrect normals?! I already tried auto smooth and recalculating smoothing? What would be the best way to close a gap of a mesh?

For example, one gap is on the left side of the lower light:
[ external image ]
Alarthon
Posts: 122
Joined: 08 Nov 2018 00:11

Re: Blender - Help center

#109 Post by Alarthon » 23 Jan 2022 18:42

@aerlenkoenig The best thing to do is just follow a few basic blender tutorials on youtube to familiarize yourself with modeling for fixing stuff like the gap you have. As for the shading, it can be many problems. It can be double vertex's (in edit mode, select all then hit "m" key and merge by discance), can try shade smooth with autosmooth on different degrees, can try weighted normal modifier, can try clearing custom split normals, can try adding an edge split modifier. There are more you can try but these are a start.
User avatar
aerlenkoenig
Posts: 187
Joined: 17 Jun 2020 18:50
Contact:

Re: Blender - Help center

#110 Post by aerlenkoenig » 23 Jan 2022 19:06

Thank you very much. I will definitely take a look at it.
Post Reply

Return to “Blender Tools”

Who is online

Users browsing this forum: No registered users and 3 guests