Blender - Help center
Re: Blender - Help center
Thanks, i gotta try that.
Re: Blender - Help center
Anyone have ideas how to get rid of <ERROR> Suspicious wheel width on wheel no. 0, falling back to default value.
Re: Blender - Help center
Small question: I want to edit a trailer from a mod. What folder must I set as base path? The mod folder? The folder where I can find the .pim file? It makes no difference, always after loading the model I get an error that blender can't detect necessary TOBJ files and after exporting the mod I get broken Automat files and the game crashes...
- xXCARL1992Xx
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Re: Blender - Help center
you set the bas when you import it, the base is the folder the mod is extracted to and also the folder you have to save it again
C:/mod is you base, C:/mod is also the folder you have to export the model to
C:/mod is you base, C:/mod is also the folder you have to export the model to
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Re: Blender - Help center
So the folder before def, vehicle, etc.?
- xXCARL1992Xx
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Re: Blender - Help center
no, the base is the folder of the mod, just C:/mod (example), then you can export your model to C:/mod/vehicle/trailer(or trailer_eu)/<trailermod>/trailer.pix
you just need to point to the base folder wich in this example is mod
this is from my mod for the New Scania edits
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in this folder is the whole mod + model files + texturs etc.
you just need to point to the base folder wich in this example is mod
this is from my mod for the New Scania edits
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in this folder is the whole mod + model files + texturs etc.
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Re: Blender - Help center
Yep, that's what I did but I get a mess of errors...
- xXCARL1992Xx
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Re: Blender - Help center
did you also import the mod in the same folder ?
this is needed, and copy the unit folder from the base.scs also into it before you do an import so you dont lose light flares, wheel particles etc.
this is needed, and copy the unit folder from the base.scs also into it before you do an import so you dont lose light flares, wheel particles etc.
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Re: Blender - Help center
You mean the converted .pic, .pim and .pit files?
What? Base.SCS? Okay...
What? Base.SCS? Okay...
- xXCARL1992Xx
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Re: Blender - Help center
yes, the files you imported with blender and converterPIXwrapper, should be in the base folder
if you are done, you export it into the base folder again where it belongs to
if you are done, you export it into the base folder again where it belongs to
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