Blender - Help center

Post Reply
User avatar
Andrei_03
Posts: 2219
Joined: 04 Aug 2016 05:48
Location: Sibiu

Re: Blender - Help center

#61 Post by Andrei_03 » 30 Apr 2019 06:52

Thanks, i gotta try that.
User avatar
kast
Posts: 2063
Joined: 11 Dec 2015 19:54

Re: Blender - Help center

#62 Post by kast » 06 May 2019 22:01

Anyone have ideas how to get rid of <ERROR> Suspicious wheel width on wheel no. 0, falling back to default value.
:D
User avatar
B787
Posts: 3308
Joined: 10 Aug 2017 17:08
Location: Germany

Re: Blender - Help center

#63 Post by B787 » 21 Jul 2019 14:44

Small question: I want to edit a trailer from a mod. What folder must I set as base path? The mod folder? The folder where I can find the .pim file? It makes no difference, always after loading the model I get an error that blender can't detect necessary TOBJ files and after exporting the mod I get broken Automat files and the game crashes... :roll:
User avatar
xXCARL1992Xx
Posts: 16524
Joined: 17 Aug 2016 12:18
Contact:

Re: Blender - Help center

#64 Post by xXCARL1992Xx » 21 Jul 2019 14:45

you set the bas when you import it, the base is the folder the mod is extracted to and also the folder you have to save it again

C:/mod is you base, C:/mod is also the folder you have to export the model to
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
User avatar
B787
Posts: 3308
Joined: 10 Aug 2017 17:08
Location: Germany

Re: Blender - Help center

#65 Post by B787 » 21 Jul 2019 14:48

So the folder before def, vehicle, etc.?
User avatar
xXCARL1992Xx
Posts: 16524
Joined: 17 Aug 2016 12:18
Contact:

Re: Blender - Help center

#66 Post by xXCARL1992Xx » 21 Jul 2019 14:50

no, the base is the folder of the mod, just C:/mod (example), then you can export your model to C:/mod/vehicle/trailer(or trailer_eu)/<trailermod>/trailer.pix

you just need to point to the base folder wich in this example is mod

this is from my mod for the New Scania edits

[ external image ]

in this folder is the whole mod + model files + texturs etc.
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
User avatar
B787
Posts: 3308
Joined: 10 Aug 2017 17:08
Location: Germany

Re: Blender - Help center

#67 Post by B787 » 21 Jul 2019 14:53

Yep, that's what I did but I get a mess of errors... :roll: :roll: :roll: :roll: :roll:
User avatar
xXCARL1992Xx
Posts: 16524
Joined: 17 Aug 2016 12:18
Contact:

Re: Blender - Help center

#68 Post by xXCARL1992Xx » 21 Jul 2019 14:55

did you also import the mod in the same folder ?

this is needed, and copy the unit folder from the base.scs also into it before you do an import so you dont lose light flares, wheel particles etc.
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
User avatar
B787
Posts: 3308
Joined: 10 Aug 2017 17:08
Location: Germany

Re: Blender - Help center

#69 Post by B787 » 21 Jul 2019 14:59

You mean the converted .pic, .pim and .pit files?

What? Base.SCS? Okay...
User avatar
xXCARL1992Xx
Posts: 16524
Joined: 17 Aug 2016 12:18
Contact:

Re: Blender - Help center

#70 Post by xXCARL1992Xx » 21 Jul 2019 15:06

yes, the files you imported with blender and converterPIXwrapper, should be in the base folder

if you are done, you export it into the base folder again where it belongs to
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
Post Reply

Return to “Blender Tools”

Who is online

Users browsing this forum: Amazon [Bot] and 3 guests