Survey blender2scs or Blender Tolls + Converter pix

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Carls1309
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Joined: 09 Jun 2016 13:59

Survey blender2scs or Blender Tolls + Converter pix

#1 Post by Carls1309 » 14 Mar 2017 19:12

Well
I would like to know the opinion of all users modders
Which will you prefer?
I already have my opinion
Blender2scs
Why? Import, modify, export and test
Simple and fast

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tobrago
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Location: Serbia

Re: Survey blender2scs or Blender Tolls + Converter pix

#2 Post by tobrago » 14 Mar 2017 19:29

My opinion as a novice to create a mod is Blender Tolls + Conversion Tools and Converter pix.
Because there is no problem with openGL, everything is smooth in the game as well as the mod, maintains the directory structure as in the game etc.
Bad experiences little has tutorials, little video tutorials.
;)
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Wolfi
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Re: Survey blender2scs or Blender Tolls + Converter pix

#3 Post by Wolfi » 14 Mar 2017 19:34

I prefer SCS BT.
Why?
-converting models with PIX isn't a problem
-import is alot better than b2scs, with more options
-workflow is better, BT automatically applies location and rotation, triangulates faces and removes nested verts (you need to do it all manually in b2scs)
-direct preview - models look exactly like final ingame product, so you can easilly match textures and material parameters
-export is alot easier and faster than b2scs
-better material compatibility
-OpenGL compatibility
-it's official and as such receives full SCS support and stable updates
-it supports ETS2 1.27 and ATS 1.6 (b2scs doesn't)

Alot easier to use and alot faster than b2scs, with alot more options.
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50keda
SCS Software
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Re: Survey blender2scs or Blender Tolls + Converter pix

#4 Post by 50keda » 14 Mar 2017 19:38

@GT-Mike: you sure you said enough times: "and a lot more" ? :D IMHO no :P xD

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Wolfi
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Re: Survey blender2scs or Blender Tolls + Converter pix

#5 Post by Wolfi » 14 Mar 2017 19:46

@50keda: I blame you for that - you added too much cool stuffs to BT :P
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Braakie
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Re: Survey blender2scs or Blender Tolls + Converter pix

#6 Post by Braakie » 14 Mar 2017 20:13

I personally think scs tools is much better and faster. I learned modding with blender2scs, little mods and edits. Import and export was a lot easier. Now the import and export changed, and I get no longer manage to get things running. I'm a bit lost the way how the directory structure works, on wiki I see three screens, but that is very confusing for me. Hope that someone made a clear turtorial setting up the folder structure and choose the right paths in blender, for now, I let the modding just for what it is.

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Br3ss4n
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Re: Survey blender2scs or Blender Tolls + Converter pix

#7 Post by Br3ss4n » 14 Mar 2017 20:52

As a novice, I think if we could directly import .pmg directly, then blender tool would be perfect. Unfortunately we have to make a conversion (which is far from ideal).
I hope that an update of BT will import directly as with blender2scs that for the moment I regret. (sorry for my English, I write with Google translation)

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SiSL
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Re: Survey blender2scs or Blender Tolls + Converter pix

#8 Post by SiSL » 14 Mar 2017 20:58

SCS BT...

I don't even worry about how my object will look or will it work somewhere, crash somewhere.

And most importantly does not break UV maps like B2S
Last edited by SiSL on 14 Mar 2017 21:27, edited 1 time in total.

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Carls1309
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Re: Survey blender2scs or Blender Tolls + Converter pix

#9 Post by Carls1309 » 14 Mar 2017 21:04

Br3ss4n wrote:As a novice, I think if we could directly import .pmg directly, then blender tool would be perfect. Unfortunately we have to make a conversion (which is far from ideal).
I hope that an update of BT will import directly as with blender2scs that for the moment I regret. (sorry for my English, I write with Google translation)
That is the problem I see (or do not use it well) I had no problem importing and exporting in blender2scs.
When I get the files in convertinpix there are tobj files that do not convert properly and gives me many errors in the import, so the exports are not done either.
And then what I do not like is the system of variants and looks. This is together and I do not know how to choose the variant that I want to modify.
Right now for example, I have a problem with a anim file, I open it in blender and everything is fine, but then the game is the steering wheel to one side totally out of place and not where the problem.
For less advanced modders like me, I think b2scs is much easier to use.

Pieru20
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Re: Survey blender2scs or Blender Tolls + Converter pix

#10 Post by Pieru20 » 15 Mar 2017 19:56

can somebody make tutorial how the converter pix working in blender.Im use to do all modifying with scs2 add on?

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