Exporting Mods

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tobrago
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Re: Exporting Mods

#11 Post by tobrago » 22 Jan 2018 22:44

stevieb71 wrote: 22 Jan 2018 22:19WARNING - Invalid SII file path 'C:/Users/User/Desktop/50k Blender/50_addon_sjb_exp/material/material.db'!
WARNING - Invalid SII file path 'C:/Users/User/Desktop/50k Blender/50_addon_sjb_exp/def/climate/default/nice.sii'!
ERROR - Following files failed to load: -> 'C:/Users/User/Desktop/50k Blender/50_addon_sjb_exp/'
ERROR SUMMARY:
================
> Following files failed to load:
-> 'C:/Users/User/Desktop/50k Blender/50_addon_sjb_exp/'
================

WARNING SUMMARY:
================
> Invalid SII file path 'C:/Users/User/Desktop/50k Blender/50_addon_sjb_exp/material/material.db'!
> Invalid SII file path 'C:/Users/User/Desktop/50k Blender/50_addon_sjb_exp/def/climate/default/nice.sii'!
================
It's nice to tell you where the error is! So read carefully what's written to you.

To get started, set up Blender. This has helped me a lot
Google translator | Greetings and cheers | Keep truckin'

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Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
stevieb71
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Re: Exporting Mods

#12 Post by stevieb71 » 22 Jan 2018 22:54

Sorry thats what I meant!!
stevieb71
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Re: Exporting Mods

#13 Post by stevieb71 » 22 Jan 2018 23:42

tobrago wrote: 22 Jan 2018 22:44 It's nice to tell you where the error is! So read carefully what's written to you.

To get started, set up Blender.
https://www.youtube.com/watch?v=5Wp0SzT-N1E
This has helped me a lot

Thanks, I seem to have done nothing but watch videos for the last couple of days, but nothing seems to sink in.

I found these videos which show how to make a mod (front grill), it seem very good, I just wish there was some audio with it, because it goes quite quick, I can see few rewinds coming over the next few days. (good job I'm on holiday until February).
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FreD_
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Re: Exporting Mods

#14 Post by FreD_ » 23 Jan 2018 08:28

The easiest way is -
Base Folder of your Mod - Folder where your Textures are - delete all .tobj Files of your Textures and then create new one's!
[ external image ]
Then they are in "Middle" Format like 50keda told you and you can export and convert them.
stevieb71
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Re: Exporting Mods

#15 Post by stevieb71 » 23 Jan 2018 16:36

I think i'm getting to grips with this, although I feel like i'm going a long way around for a short cut.

On importing this is the only warning message that i have.

WARNING - Invalid SII file path 'E:/ETS 2/1 My mods/Scania_sunvisor_CB/GTM_sunvisors_23_01_2018_exp/def/climate/default/nice.sii'!

I did have a one about material/material.db, but i copied that file into the base mod and it has disappeared.


edit
I've just answered my own question. I created a def/climate/default/nice.sii file and I've removed all warnings on import, but like i said if someone can tell me an easier way?
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tobrago
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Re: Exporting Mods

#16 Post by tobrago » 23 Jan 2018 22:49

Here's a little helpful about Blender's setup.
You can read it here and here.
Google translator | Greetings and cheers | Keep truckin'

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Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
stevieb71
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Joined: 13 Jan 2015 02:13

Re: Exporting Mods

#17 Post by stevieb71 » 24 Jan 2018 15:59

tobrago wrote: 23 Jan 2018 22:49 Here's a little helpful about Blender's setup.
You can read it here and here.
Thanks, I have managed to get everything imported in to Blender now, I just need to figure out how to make a material and UV map.


> Object 'Cylinder.004' is missing UV layer 'UV_0' specified by materials: ['mat_0004_chrome_mg']
> Object 'Cylinder.002' is missing UV layer 'UV_0' specified by materials: ['mat_0004_chrome_mg']
> Object 'Cube.002' is missing UV layer 'UV_0' specified by materials: ['mat_0004_chrome_mg']
> Texture type 'base' on material 'Material' is missing UV mapping value, expect problems in game!
> Object 'Bracket.001' is missing UV layer 'UV_0' specified by materials: ['mat_0004_chrome_mg']
> Object 'Cylinder.003' is missing UV layer 'UV_0' specified by materials: ['mat_0004_chrome_mg']
> Object 'Bracket' is missing UV layer 'UV_0' specified by materials: ['mat_0004_chrome_mg']
> Object 'Cube.000' is missing UV layer 'UV_0' specified by materials: ['mat_0004_chrome_mg']
> Object 'Cylinder' is missing UV layer 'UV_0' specified by materials: ['mat_0004_chrome_mg']
> Object 'Cube.001' is missing UV layer 'UV_0' specified by materials: ['mat_0004_chrome_mg']
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Braakie
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Re: Exporting Mods

#18 Post by Braakie » 24 Jan 2018 16:07

There is a video posted with a beginners manual, if you follow that you also know how to add a UV_0.
http://modding.scssoft.com/wiki/Tutoria ... imple_cube

And in this chapter you will learn how to make an UV_0, but to get it right I advise you to go through the entire tutorial, otherwise you will not succeed.
http://modding.scssoft.com/wiki/Tutoria ... cube_model
stevieb71
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Re: Exporting Mods

#19 Post by stevieb71 » 24 Jan 2018 16:30

Braakie wrote: 24 Jan 2018 16:07 There is a video posted with a beginners manual, if you follow that you also know how to add a UV_0.
http://modding.scssoft.com/wiki/Tutoria ... imple_cube

And in this chapter you will learn how to make an UV_0, but to get it right I advise you to go through the entire tutorial, otherwise you will not succeed.
http://modding.scssoft.com/wiki/Tutoria ... cube_model
Cheers I've tried looking at these video's and some times they go to fast, and I keep having to go backwards and forwards.

I'll have another go later, and watch the video on my ipad so i dont have to go backwards and forwards.
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obelihnio
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Re: Exporting Mods

#20 Post by obelihnio » 24 Jan 2018 17:10

Remember you can slow down YouTube videos in the quality menu. ;)
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