Game Crash after importing / exporting model with no changes maded

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Mohammad
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Game Crash after importing / exporting model with no changes maded

#1 Post by Mohammad » 18 May 2020 16:12

So I'm trying to convert a model via the Blender Tools.
However I'm getting this error in certain TOBJ Files:

Code: Select all

Do not use 'nocompress' for .dds files - it is ignored.
This is the error and it won't let me convert the model properly
How should I fix it?
Last edited by Mohammad on 08 Jun 2020 20:11, edited 3 times in total.
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xXCARL1992Xx
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Re: Error while converting

#2 Post by xXCARL1992Xx » 18 May 2020 16:14

this error doesnt stop the converter from finishing, the error even says it will be ignored, some .tobj files have a nocompress inside them that is not allowed when the source texture already is a .dds file
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Re: Error while converting

#3 Post by Mohammad » 18 May 2020 16:23

Little Correction on my end: It doesn't stop it, it just stays in pim, pic and pit files

Is this intentional or not?

This is what it says:

Code: Select all

The massconversion ended with ERRORs, check the mass convert log file.

Can't run conversion tools or there were errors wile converting
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Re: Error while converting

#4 Post by xXCARL1992Xx » 18 May 2020 16:25

there is something else that causes this, compressing already compressed .dds files wont stop the convert, i have many such ,dds in my Scania R4 mod but i still can convert it

post the whole error log so we can see what may be the cause
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Re: Error while converting

#5 Post by Mohammad » 18 May 2020 16:27

https://pastebin.com/AeL2QK0U

If you need the blender one I can't find it
The model is the LNG Chassis you did for me, I just updated the fender locators and added the airco locator
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Re: Error while converting

#6 Post by xXCARL1992Xx » 18 May 2020 16:31

the log shows the conversion finished

also put all the textures you dont need in your mod into a base folder so you dont have to convert them, if it is an addon to Eugenes Scania his mod already provides the textures, only put textures you really need into your own mod
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Re: Error while converting

#7 Post by Mohammad » 18 May 2020 16:32

My mod doesn't contain the textures from Eugene's Scania only the tank textures, when converting it tries to convert Eugene's Textures with the tank textures
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Re: Error while converting

#8 Post by xXCARL1992Xx » 18 May 2020 16:35

what you can try is to open every .tobj and remove the nocompress line, but this one shouldt cause the problem
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Re: Error while converting

#9 Post by Mohammad » 18 May 2020 16:52

That solved them, however these errors still occur:

Code: Select all

00:00:00.795 : <ERROR> errwarn:
00:00:00.795 : <ERROR> *** ERROR *** : /vehicle/truck/scania_2016/chassis_n.dds: copy operation failed.

00:00:02.786 : <ERROR> errwarn:
00:00:02.787 : <ERROR> *** ERROR *** : [texobj parse] syntax error in (<C:/Program Filesx86/Setups/Blender Tools/conversion_tools_2_10/linked_bt_aae0bea4d1d4e39cc9352fcd5dba3b14aa24ed24 | >/vehicle/truck/scania_2016/plastic_hard_white.tobj) at line 6 - token [.]

*** ERROR *** : Parse error '<C:/Program Filesx86/Setups/Blender Tools/conversion_tools_2_10/linked_bt_aae0bea4d1d4e39cc9352fcd5dba3b14aa24ed24 | >/vehicle/truck/scania_2016/plastic_hard_white.tobj'
What causes these
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Re: Error while converting

#10 Post by xXCARL1992Xx » 18 May 2020 16:53

there is a symbol in the .tobj that doesnt belong, also did you clear conversion tools before reconverting ?
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