question about blender shader

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ryzenmaster75
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question about blender shader

#1 Post by ryzenmaster75 » 25 Jul 2020 23:50

Hello, so yesterday i did an experiment on scs materials with normal map and it looks like this...

Image

those two selected model are using the "dif.spec.mult.dif.spec.add.env.tsnmapuv" and looks perfect for me, My Question is, can it be add with truckpaint mode? i might want to make it paintable while having such a nice normalmap texture, or is it even possible to do that?

Thanks.
Image

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