Whenever i import an SCS model into Blender Tools i always get a load of error messages about the materials. As you can see in the below screenshot:
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Which results in each object having a 'No shader parameters' message in the 'SCS Materials' section. As you can see in the below screenshot:
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Currently what i do to fix this issue is i will use HxD to open th .pmd file of the model that i am importing and that will give me a list of all of the automat files for the model and then by looking at those i can find the .tobj that model is using and then delete the existing material in blender and create a new one from the relevant texture file. Usually this works quite well as the model only has one or two automat files and so working out which object in blender uses what texture doesn't take too long.
However the model that i'm importing into blender now has a very long list of automat files. I have included the list below.
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./automat/d0/d0e9d375ce05823e.mat
./automat/2b/2b8ee96db21e866b.mat
./automat/d0/d0e9d375ce05823e.mat
./automat/cb/cb05cad0ef4fdfc4.mat
./automat/6c/6c2cac5bc77c9cbb.mat
./automat/a8/a8e30af67e687f2d.mat
./automat/ff/ff3a5ee5f0c32118.mat
./automat/a3/a3078277171f2820.mat
./automat/81/817c3f2d08490a63.mat
./automat/d0/d0e9d375ce05823e.mat
./automat/2b/2b8ee96db21e866b.mat
./automat/d0/d0e9d375ce05823e.mat
./automat/cb/cb05cad0ef4fdfc4.mat
./automat/37/3748a53bbbd6cda8.mat
./automat/a8/a8e30af67e687f2d.mat
./automat/ff/ff3a5ee5f0c32118.mat
./automat/a3/a3078277171f2820.mat
./automat/81/817c3f2d08490a63.mat
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\vehicle\ai\f_150\ai_spec.pmg
So i am wondering if anybody knows of a better way to do this?
Thank You