Chrom Texture
Chrom Texture
Hey guys,
i make a mod and the chrom texture is looking really badly. It is my first mod for ETS2.
i use Blender 2.9 i did not found any Infos how i have to go to make a really nice Chrome. I have no experience how to make Texture in ETS2
Thanks for the help
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i make a mod and the chrom texture is looking really badly. It is my first mod for ETS2.
i use Blender 2.9 i did not found any Infos how i have to go to make a really nice Chrome. I have no experience how to make Texture in ETS2
Thanks for the help
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Re: Chrom Texture
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i think i have a problem with uv map or somethink like this i ad in the front a new zylinder you see the chrom texture is perfekt then i start to rotate the end in blender on the left you see the reflection is not straight forward like in the middle of the cylinder, its somethink like radial i think you see on the pit the mark of yellow and black and then look at the picture how this reflectet is on the cylinder. I hope u understand and can help me
i think i have a problem with uv map or somethink like this i ad in the front a new zylinder you see the chrom texture is perfekt then i start to rotate the end in blender on the left you see the reflection is not straight forward like in the middle of the cylinder, its somethink like radial i think you see on the pit the mark of yellow and black and then look at the picture how this reflectet is on the cylinder. I hope u understand and can help me
Re: Chrom Texture
246 Viewers and no one can help me? I choosed a Bar from 50 Keda and it works also fine the chrome looks realistic i dont know what i doing wrong.... I tried much like UV Mapping
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Re: Chrom Texture
It solved not my Problem, idk what the error is
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Re: Chrom Texture
Yes it will.
in your game screenshots, your objects have horrible-looking normals.
it's when you want your objects to look like this;
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but in-game, they turn out like this:
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Select the correct edges manually, and mark them as sharp.
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Because SCS tools don't account for sharp edges, you'll have to add the edge-split modifier as well.
in your game screenshots, your objects have horrible-looking normals.
it's when you want your objects to look like this;
[ external image ]
but in-game, they turn out like this:
[ external image ]
Select the correct edges manually, and mark them as sharp.
[ external image ]
Because SCS tools don't account for sharp edges, you'll have to add the edge-split modifier as well.
Re: Chrom Texture
hey, so i did like you want, in the middle the reflection is now ok, but the reflecetion zooms to much and is not horizontal
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thanks for your help´m sure we can solved it.
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thanks for your help´m sure we can solved it.
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- Posts: 802
- Joined: 30 Jul 2017 18:09
- Contact:
Re: Chrom Texture
No, it still looks nasty, just in a different way. How does it look in Material preview mode? (Z→2)in the middle the reflection is now ok
p.s. by the way, marking these edges as sharp wasn't necessary, because there's a bevel.
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Last edited by overfloater on 09 Mar 2021 12:20, edited 1 time in total.
Re: Chrom Texture
Try a weighted normal modifier, if that doesn't work, then your edges still aren't split.
Re: Chrom Texture
I delet the Bevel
Shade Smooth
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Shade Flat
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normal modifier make no changes i test.
Shade Smooth
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Shade Flat
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normal modifier make no changes i test.
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