animated_blinkers

Post Reply
himopan
Posts: 16
Joined: 18 May 2019 09:58
Contact:

animated_blinkers

#1 Post by himopan » 09 Jul 2021 15:44

I have succeeded in reproducing the "animated_blinkers" adopted "experimentally" in RENAULT T-Evo in Blender.

~/.config/blender/2.92/scripts/addons/io_scs_tools/properties/material.py
one more
shader_presets.txt

Link to file
material.py https://drive.google.com/file/d/1Jbh427 ... sp=sharing
shader_presets_edit.txt https://drive.google.com/file/d/18C3u5b ... sp=sharing

Xubuntu 21.04
Blender2.92.0
Blender Tools 2.1
Game ETS2 v1.40, v1.41b (with Steam Proton)

Note: It can destroy everything. Make a backup

Range-T Evo's "Sequential Turn Signals" cannot be read in Blender.
I have prepared a change file that can read this and make it editable.
Use material.py and shader_presets.txt at the same time.
Research on aux [0-2] is inadequate.
[ external image ]
[ external image ]
[ external image ]
[ external image ]

I have enabled "flipsheet" for unlit.vcol.tex, another experimental addition to shader_presets.txt.
For flipsheet, aux [0-1] research went well
[ external image ]
[ external image ]

This is a demonstration of a track mod that uses these two features. My mother tongue is Japanese and I'm not good at English.
tszho235
Posts: 28
Joined: 20 Jul 2017 14:14

Re: animated_blinkers

#2 Post by tszho235 » 10 Jul 2021 23:03

GOOD JOB Himopanさん!
himopan
Posts: 16
Joined: 18 May 2019 09:58
Contact:

Re: animated_blinkers

#3 Post by himopan » 27 Apr 2022 13:57

Those files are already out of date.
Inside my PC I have already updated my files to support the latest Blender Tools.
However, I found that uv was changed in v1.44 Beta.
These are "experimental implementations" and can't be helped.
I'm going to fix my mod.
User avatar
B4RT
Posts: 8
Joined: 25 Oct 2013 05:12
Location: Ontario - CA
Contact:

Re: animated_blinkers

#4 Post by B4RT » 27 Apr 2022 22:41

himopan wrote: 27 Apr 2022 13:57 Those files are already out of date.
Inside my PC I have already updated my files to support the latest Blender Tools.
However, I found that uv was changed in v1.44 Beta.
These are "experimental implementations" and can't be helped.
I'm going to fix my mod.
Interesting brother, i downloaded that yesterday too 😂, trying to understand how this works exactly, i get the materials to appears but I see it not exported correctly.
User avatar
ryzenmaster75
Posts: 145
Joined: 10 Jun 2019 16:08
Location: Jakarta, Indonesia
Contact:

Re: animated_blinkers

#5 Post by ryzenmaster75 » 02 Jul 2023 13:38

hi, is there any new way to import these ?
himopan
Posts: 16
Joined: 18 May 2019 09:58
Contact:

Re: animated_blinkers

#6 Post by himopan » 03 Jul 2023 11:47

>ryzenmaster75
It is possible to read "it" into "Blender" in the latest version.
Blender 3.6.0
BT 2.4
CoverterPIXWrapper Newest
Game 1.47
Changed "material.py" and "shader_presets.txt"
My mod is also compatible with 1.47.
However, these two files have not been released or distributed to the public. Only in my local disk.
Partly because it's "experimental" and partly because, as you can see from this thread, there's no demand for it.
My understanding of languages other than Japanese is lacking.
User avatar
AmirMahdavi
Posts: 132
Joined: 16 Feb 2017 13:03
Location: Gilan, Iran

Re: animated_blinkers

#7 Post by AmirMahdavi » 04 Jul 2023 16:26

I tested your modification with a little change, and export pim, converted to pmd successfully. But game will crash because of mismatched syntax of .mat files with 1.47 changes.
And there's only two ways, fix every lamp.anim shader manually, Or wait for plugin and converter to be updated and officially support this shader and other major changes in mat files.
PMAJProject
Posts: 1
Joined: 15 Jan 2024 10:30

Re: animated_blinkers

#8 Post by PMAJProject » 16 Jan 2024 01:11

himopan wrote: 03 Jul 2023 11:47 >ryzenmaster75
It is possible to read "it" into "Blender" in the latest version.
Blender 3.6.0
BT 2.4
CoverterPIXWrapper Newest
Game 1.47
Changed "material.py" and "shader_presets.txt"
My mod is also compatible with 1.47.
However, these two files have not been released or distributed to the public. Only in my local disk.
Partly because it's "experimental" and partly because, as you can see from this thread, there's no demand for it.
My understanding of languages other than Japanese is lacking.
Can you share the file ?
Post Reply

Return to “Blender Tools”

Who is online

Users browsing this forum: No registered users and 6 guests