Hey guys!
I used the boolean modifier on the mesh to cut half of the piece, there were different parts in the paint when the light hits.
How to fix this?
Do I have to redo the AO Baking? Or Unwraping? the Normals?
Please, help.
[ external image ]
[ external image ]
Different mesh color after boolean modifier.
Re: Different mesh color after boolean modifier.
Firstly select "clear custom normals data" in data properties then use the modifier
Re: Different mesh color after boolean modifier.
@ONURKULL thanks for the help, my friend.
unfortunately I managed to do it in one piece, but in the other it continues, I export (it seems to work), but when it opens in the game, the error persists.
[ external image ]
[ external image ]
unfortunately I managed to do it in one piece, but in the other it continues, I export (it seems to work), but when it opens in the game, the error persists.
[ external image ]
[ external image ]
Re: Different mesh color after boolean modifier.
You have to use "edge split" modifier then use "wheight normals" modifier
Re: Different mesh color after boolean modifier.
@ONURKULL thank you very much, it's working.
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