When updating the mod to Steam Workshop it prints me this error.
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ERROR [00012] (/ets2_signs_on_your_truck_and_trailer.zip/automat/03/0321c5c2fd4c9bb4.mat): [fs] Failed to open file '/vehicle/trailer_owned/scs_flatbed/accessory/r_banner/saer_transport1.tobj' in the read_only mode.
ERROR [00002] (/ets2_signs_on_your_truck_and_trailer.zip/vehicle/trailer_owned/scs_flatbed/accessory/r_banner/saer_transport1.tobj): Unable to find .tobj file. (referenced in: /ets2_signs_on_your_truck_and_trailer.zip/automat/03/0321c5c2fd4c9bb4.mat)
Only the location of the texture has changed, now the texture is in a different directory.
Is there a possibility to reset the "mat" file?
When something in the material changes, then the "mat" file changes. I think it should be so.
One note, in Blender when the mod is converted it does not report an error in the game it works properly !!!