Week 2 of Blender school and I'm having trouble separating DRL from low beams. I really wish they could document this better.
When they talk about UV Tiles in the documentation, what do they mean? The RGBA channels in the UV map?
I have gotten the low beams working just fine, but all the DRL slot does is follow the low beam since it's also blue. I tried looking at other mods and their light masks but they all look like mine, DRLs and low beams in the same blue channel with nothing seemingly separating them.
Help understanding the lamp system
- Outlaw Transport
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- Joined: 15 Jul 2020 06:18
Re: Help understanding the lamp system
RGBA are texture channels, you need to offset the UV islands themselves.
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- xXCARL1992Xx
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Re: Help understanding the lamp system
everything is documented understandable on the wiki page
https://modding.scssoft.com/wiki/Docume ... amp_system
and all the tools you need are present with blender tools
[ external image ]
Code: Select all
original texture - front left side of vehicle
first texture tile - front right side of vehicle
second texture tile - rear left side of vehicle
third texture tile - rear right side of vehicle
fourth texture tile - middle of vehicle and DRL
and all the tools you need are present with blender tools
[ external image ]
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
[ external image ]
- Outlaw Transport
- Posts: 252
- Joined: 15 Jul 2020 06:18
Re: Help understanding the lamp system
Thanks guys, that solved it once I realized "UV Tiles" referred to the SCS tools UV buttons.
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