Help understanding the lamp system

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Outlaw Transport
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Joined: 15 Jul 2020 06:18

Help understanding the lamp system

#1 Post by Outlaw Transport » 02 Nov 2021 12:32

Week 2 of Blender school and I'm having trouble separating DRL from low beams. I really wish they could document this better.

When they talk about UV Tiles in the documentation, what do they mean? The RGBA channels in the UV map?

I have gotten the low beams working just fine, but all the DRL slot does is follow the low beam since it's also blue. I tried looking at other mods and their light masks but they all look like mine, DRLs and low beams in the same blue channel with nothing seemingly separating them.
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Etrusan
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Re: Help understanding the lamp system

#2 Post by Etrusan » 02 Nov 2021 15:26

RGBA are texture channels, you need to offset the UV islands themselves.
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xXCARL1992Xx
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Re: Help understanding the lamp system

#3 Post by xXCARL1992Xx » 02 Nov 2021 16:48

everything is documented understandable on the wiki page

Code: Select all

original texture - front left side of vehicle
first texture tile - front right side of vehicle
second texture tile - rear left side of vehicle
third texture tile - rear right side of vehicle
fourth texture tile - middle of vehicle and DRL
https://modding.scssoft.com/wiki/Docume ... amp_system

and all the tools you need are present with blender tools

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Outlaw Transport
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Re: Help understanding the lamp system

#4 Post by Outlaw Transport » 03 Nov 2021 07:28

Thanks guys, that solved it once I realized "UV Tiles" referred to the SCS tools UV buttons.
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