Need help installing a '52 Bullnose KW

User avatar
room217au
Posts: 2846
Joined: 17 Jul 2015 01:55
Location: 'Straya

Re: Need help installing a '52 Bullnose KW

#11 Post by room217au » 01 Mar 2017 00:03

You can simply change the extension from .zip to .scs, even after archive is built.

ETS2 and ATS now accept .zip natively. I don't know if older games were updated to do the same.
Two wrongs don't make a right, but three lefts.. do.

User avatar
TruckHer
Posts: 21
Joined: 20 Feb 2017 21:00
Location: Three Points, AZ.

Re: Need help installing a '52 Bullnose KW

#12 Post by TruckHer » 01 Mar 2017 22:42

The Zip file is in the Mod folder. When I put the cursor over it, it shows Zip file 2.24 KB. When I play other games in Haulin' I've had as many as 12 Zip files in the Mod Folder at one time and when I checked they're all SCS files but I don't remember physically change a Zip file to an SCS file. What are the steps?
Image

User avatar
room217au
Posts: 2846
Joined: 17 Jul 2015 01:55
Location: 'Straya

Re: Need help installing a '52 Bullnose KW

#13 Post by room217au » 01 Mar 2017 22:53

as far as I know, you only need change the extension from .zip to .scs
You do that the same way as changing the filename/extension of any other file.
Two wrongs don't make a right, but three lefts.. do.

User avatar
TruckHer
Posts: 21
Joined: 20 Feb 2017 21:00
Location: Three Points, AZ.

Re: Need help installing a '52 Bullnose KW

#14 Post by TruckHer » 02 Mar 2017 20:56

OK, the Base folder has the three lines added to the appropriate folders. They were added while the Base folder was situated on the desk top and then put back in the main Haulin' folder as an SCS file.
The Mod folder only has an SCS file in it with the three lines also in the appropriate folders. When I try to load the game I get this in the bottom portion of the Prism 3d file:

13:27:15 : [game] Trying to mount MOD archive: C:/Users/Eric/Documents/18 WoS Haulin/mod/1952 Kenworth Bullnose.scs
13:27:15 : [zipfs] Unsupported compression method used: 8 for record #28 - vehicle/truck/definition/bull.sii, from file 'C:/Users/Eric/Documents/18 WoS Haulin/mod/1952 Kenworth Bullnose.scs'.
13:27:15 : [zipfs] Unsupported compression method used: 8 for record #148 - vehicle/interior/definition/fltpint1.sii, from file 'C:/Users/Eric/Documents/18 WoS Haulin/mod/1952 Kenworth Bullnose.scs'.
13:27:15 :[zipfs] Unsupported compression method used: 8 for record #151 - def/camera/units/interior_05379fltp.sii, from file 'C:/Users/Eric/Documents/18 WoS Haulin/mod/1952 Kenworth Bullnose.scs'.
13:27:15 : [zipfs] C:/Users/Eric/Documents/18 WoS Haulin/mod/1952 Kenworth Bullnose.scs successfully mounted [crc_0x1e39f3e3]
13:27:15 : [inp] Joystick/GamePad device: \bF430 Force Feedback
13:27:15 : g_ui_recache
13:27:15 : exit
13:27:16 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
13:27:16 : [fs] file open failed! (/def/camera/camera_storage.sii:0)
13:27:16 : load_filtered_unit_array() - Failed to open file (/def/camera/camera_storage.sii)
13:27:16 : [fs] file open failed! (/vehicle/interior/interior_storage.sii:0)
13:27:16 : load_filtered_unit_array() - Failed to open file (/vehicle/interior/interior_storage.sii)
13:27:16 : [fs] file open failed! (/vehicle/truck/truck_storage.sii:0)
13:27:16 : load_filtered_unit_array() - Failed to open file (/vehicle/truck/truck_storage.sii)
13:27:23 : Loading city data ....

I compressed it using the Zip Archive Format and the Store Compression Method. When I try to load the game it freezes just before it goes into the options window where a truck is rotating. Any idea's ? :?:
Image

User avatar
room217au
Posts: 2846
Joined: 17 Jul 2015 01:55
Location: 'Straya

Re: Need help installing a '52 Bullnose KW

#15 Post by room217au » 03 Mar 2017 00:22

TruckHer wrote:OK, the Base folder has the three lines added to the appropriate folders. They were added while the Base folder was situated on the desk top and then put back in the main Haulin' folder as an SCS file.
That's not right. You cannot change the base folder files. They need to be left alone.
The only things that should be in your mod are the files and folders you've modified. Nothing else.
The game will read those files and folders and over-write the relevant files that were originally loaded at game start.
In your case, the mod files only replace game files that are already loaded.
Two wrongs don't make a right, but three lefts.. do.

User avatar
TruckHer
Posts: 21
Joined: 20 Feb 2017 21:00
Location: Three Points, AZ.

Re: Need help installing a '52 Bullnose KW

#16 Post by TruckHer » 03 Mar 2017 16:16

I put the Base folder files back to original by removing those three lines from their respective files.
Those three lines are located as the SECOND line in each of the respective files in the folder that is in the Mod folder. The game still freezes in the same place while loading and the prism3d file says the same as before the Base folder change. Where SHOULD those three "@include" lines be located in the Camera, Interior and Truck files which are in the Mod folder? :cry:
Image

User avatar
TruckHer
Posts: 21
Joined: 20 Feb 2017 21:00
Location: Three Points, AZ.

Re: Need help installing a '52 Bullnose KW

#17 Post by TruckHer » 03 Mar 2017 16:31

PS:
Now I have a problem. The game freezes while loading with NOTHING in the Mod folder :?: :?: :?:
As if it were starting from scratch :!:
Image

User avatar
room217au
Posts: 2846
Joined: 17 Jul 2015 01:55
Location: 'Straya

Re: Need help installing a '52 Bullnose KW

#18 Post by room217au » 03 Mar 2017 18:51

Probably because you edited the base.scs then repacked it which is something you should never do.
Two wrongs don't make a right, but three lefts.. do.

User avatar
TruckHer
Posts: 21
Joined: 20 Feb 2017 21:00
Location: Three Points, AZ.

Re: Need help installing a '52 Bullnose KW

#19 Post by TruckHer » 03 Mar 2017 22:47

So that means I might have to reload the game from the disc. It's not to big a job because I save each game that I want to keep in separate Mod and Game folders with a name that will tell me which game it is.

Anyway, this is the first answer I got after my original post. Now I know better. I'll let you know if I ever get that '52 KW to work in the game. Thanks for all your patients.

Look in the game base and you can find all those folders just add those lines as needed and paste them to your desktop so the base still has them in the files resave them as a scs fIles and install them in the mod folder
Image

User avatar
TruckHer
Posts: 21
Joined: 20 Feb 2017 21:00
Location: Three Points, AZ.

Re: Need help installing a '52 Bullnose KW

#20 Post by TruckHer » 03 Mar 2017 23:55

Well, KW, maybe it's just not ment to be. I reloaded the game from the disc. I even deleted and reloaded the disc for the steering wheel options which have nothing to do with this. The Base folder is in place. The game loads. The only Mod in the Mod folder is the file for the 52 KW with the three lines added. Now I added the lines as the second line in each file. Maybe it should be the first? This is the complete instructions in the Read Me:

Credits:
- BlackAce: truck.
- Lukee: Headlight.
- Chris (bayonet), Ivan (hardtruckisthebest): Wheels
- Steve (evh5150vanhalen), Ivan (hardtruckisthebest): Interior.
- Juampa(Me): convercion de PTTM a Haulin


Install:


copy and paste interior_storage.sii

@include "definition/fltpint1.sii"


copy and paste camera_storage.sii

@include "units/interior_05379fltp.sii"


copy and paste truck_storage.sii

@include "definition/bull.sii"

Any suggestions :?: :?: :?:
Image

Post Reply

Return to “18 Wheels of Steel: Haulin'”

Who is online

Users browsing this forum: No registered users and 1 guest