SCS Blender Tools

User avatar
galimim
Posts: 3288
Joined: 26 Jan 2013 22:11
Location: Slovenija
Contact:

Re: SCS Blender Tools

#2231 Post by galimim » 20 Oct 2020 15:51

I solved the issue by resaving the textures from DDS to tga using blender.
ETS2:
Real Tires Mod
Search for Drivetrain Revision mods!
Truck fix doctor
ATS:
Real Tires Mod
Search for Drivetrain Revision mods!
Truck fix doctor

User avatar
abasstreppas
Posts: 8139
Joined: 06 Feb 2013 20:32
Location: On an island outside another island, outside another island...
Contact:

Re: SCS Blender Tools

#2232 Post by abasstreppas » 25 Oct 2020 21:29

Is there a way to stop Blender to jump into perspective projection all the time? It happens randomly when I move around in the 3D view. I'm in 2.81
Image

User avatar
xXCARL1992Xx
Posts: 12165
Joined: 17 Aug 2016 12:18
Contact:

Re: SCS Blender Tools

#2233 Post by xXCARL1992Xx » 25 Oct 2020 21:34

this only should happen when you set your view via numpad, i never had it change into perspective randomly, be it 2.8, 2.81/83 or now 2.90
Image
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |

User avatar
kast
Posts: 2004
Joined: 11 Dec 2015 19:54

Re: SCS Blender Tools

#2234 Post by kast » 25 Oct 2020 22:06

Maybe you have auto perspective activated
Image

User avatar
abasstreppas
Posts: 8139
Joined: 06 Feb 2013 20:32
Location: On an island outside another island, outside another island...
Contact:

Re: SCS Blender Tools

#2235 Post by abasstreppas » 25 Oct 2020 23:32

Thanks @kast, that did the trick ;)

The new Blender is like learning a complete new 3D software. It's probably good but it's also very annoying when doing things you could do while sleeping before now takes ages to figure out :twisted:
Image

Dotec
Posts: 172
Joined: 20 Dec 2012 15:52
Location: Stuttgart, Germany

Re: SCS Blender Tools

#2236 Post by Dotec » 26 Oct 2020 05:30

@50keda
Hi, is there an option to set in conversion tools to export the tga files directly to dds dxt5?
Some textures are saved in dds dxt1 :C
Image

User avatar
abasstreppas
Posts: 8139
Joined: 06 Feb 2013 20:32
Location: On an island outside another island, outside another island...
Contact:

Re: SCS Blender Tools

#2237 Post by abasstreppas » 26 Oct 2020 11:32

@Dotec The ones without alpha are saved as dxt1 which is correct.
Image

Dotec
Posts: 172
Joined: 20 Dec 2012 15:52
Location: Stuttgart, Germany

Re: SCS Blender Tools

#2238 Post by Dotec » 26 Oct 2020 13:00

@abasstreppas but I need them in dxt5 for opengl in linux.
So I guess I have to manually resave them with gimp or something else with mipmaps.
Image

User avatar
xXCARL1992Xx
Posts: 12165
Joined: 17 Aug 2016 12:18
Contact:

Re: SCS Blender Tools

#2239 Post by xXCARL1992Xx » 26 Oct 2020 13:08

DXT1 is the .dds standard, and if conversion tools converts it to DXT1 it will also work with openGL
Image
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |

User avatar
keme
Posts: 129
Joined: 25 Apr 2014 01:20
Location: MY

Re: SCS Blender Tools

#2240 Post by keme » 31 Oct 2020 14:11

Hi guys.

How to manage SCS Looks system on blender?
Do not understand how to manage different texture on different look.
For example, I have 3 SCS look, want to make 1 texture for 1 look, but when i assign texture to look 1~3, texture became same for all looks.

How to solved this ya? thanks

I use Blender 2.79


Image



*I already ready on this link, but cannot understand & how to apply it, seem different on blender that I use right now
https://modding.scssoft.com/wiki/Docume ... ook_system

Post Reply

Return to “General discussion”

Who is online

Users browsing this forum: No registered users and 1 guest