SCS Blender Tools

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siebel3d
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Re: SCS Blender Tools

#2541 Post by siebel3d » 08 Apr 2021 01:38

davidzoli wrote:
07 Apr 2021 18:02
I haven't read back much, but am I right when I say, that BT is not capable of creating or updating models for 1.40 right now?
Almost everything can be imported and exported with the shader_presets that tobrago linked in the comment above, and it's in my signature.

Only the new headlights that will need an update on BT.

I've updated all my mods to 1.40 with the shader presets. The only thing that doesn't work correctly is the climate visualization.
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SCS Blender Tools shader presets updated for ETS 2/ATS 1.40 | DOWNLOAD

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davidzoli
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Re: SCS Blender Tools

#2542 Post by davidzoli » 08 Apr 2021 18:54

Thank you for the shader file!
Turned out, I have problems with the flares. I've huge light areas because of the custom made flares. I'm keep searching.
Thanks again.

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siebel3d
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Re: SCS Blender Tools

#2543 Post by siebel3d » 08 Apr 2021 19:41

You'll have to re do your custom flares for that. Use the standard ones from SCS as a reference.

Also, there's two tools that can help you with the color of the flares:

https://hslpicker.com/#fff - HSL Picker to convert to the new system
https://www.rapidtables.com/convert/col ... o-hsl.html - RGB to HSL converter.
Image

SCS Blender Tools shader presets updated for ETS 2/ATS 1.40 | DOWNLOAD

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Braakie
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Re: SCS Blender Tools

#2544 Post by Braakie » 08 Apr 2021 19:56

I use this website, convert everything at once.

http://colorizer.org/

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siebel3d
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Re: SCS Blender Tools

#2545 Post by siebel3d » 08 Apr 2021 20:40

Oh, very nice. I'll save that one.
Image

SCS Blender Tools shader presets updated for ETS 2/ATS 1.40 | DOWNLOAD

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ryzenmaster75
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Re: SCS Blender Tools

#2546 Post by ryzenmaster75 » 09 Apr 2021 02:53

Hi, i'm curious about one thing,

if i were to import and export the same model / pmd for ( lets say 5 or 10 ) times, is it possible the model / pmd can be corrupted?

thanks.

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SiSL
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Re: SCS Blender Tools

#2547 Post by SiSL » 09 Apr 2021 03:56

It is corrupted:

What happens when you exported to a binary:

1. It is triangulated
2. It is edge splitted
3. It is material splitted.
4. Mesh with same materials are merged.

So what you create will be corrupted always if you don't keep it in blend file.
Last edited by SiSL on 09 Apr 2021 06:20, edited 1 time in total.

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Smarty
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Re: SCS Blender Tools

#2548 Post by Smarty » 09 Apr 2021 05:26

Not to mention that there's a good chance of precision loss of vertex positions. Depending on how the vertex formats compare there's a good chance that their positions will migrate each time.

When you export from your master file, there will always be some precision loss. However, it will be effectively the same precision loss each time. This is the same reason you don't store working images as jpeg, etc.
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ONURKULL
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Re: SCS Blender Tools

#2549 Post by ONURKULL » 09 Apr 2021 06:33

@xXCARL1992Xx actually i made already only seperated flares for each locator with blink_pattern settings ; https://www.flickr.com/photos/168667163 ... ateposted/
and still working good 1.40 but as @siebel3d said its little bit long and boring way :lol:

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ryzenmaster75
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Re: SCS Blender Tools

#2550 Post by ryzenmaster75 » 09 Apr 2021 10:02

Thanks for the explanation @ Smarty & SiSL ! :D .

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