SCS Blender Tools

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]katastrofeas[
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Re: SCS Blender Tools

#2551 Post by ]katastrofeas[ » 09 Apr 2021 17:41

Αs you can see in the below photos for example on the side skirts
I made some modifications as well as in various other parts of the truck in the blender
the problem is that in the game it displays them without reflection.
how do you explain that? do you have any solution?

Αny help would be invaluable

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Dotec
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Re: SCS Blender Tools

#2552 Post by Dotec » 09 Apr 2021 17:47

Check base texture alpha channel

Edit: why is vehicle_reflection a red line. Copy it from base folder to your project path and try to export again
Last edited by Dotec on 09 Apr 2021 18:12, edited 1 time in total.
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selonik
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Re: SCS Blender Tools

#2553 Post by selonik » 09 Apr 2021 17:52

Pay attention to the last screen, it is highlighted in red that the path to the reflection texture is not specified. After exporting, check the mat file whether there is a prescribed path to the folder with the reflection textures or not. Either add it manually or correct the path by specifying where the texture is in the blender itself.

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ONURKULL
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Re: SCS Blender Tools

#2554 Post by ONURKULL » 09 Apr 2021 19:16

You find truckpaint material in mod files (automat) and you can see texture[1] line is empty (as said @selonik ) You should write there "/material/environment/vehicle_reflection.tobj"
Last edited by ONURKULL on 09 Apr 2021 19:18, edited 1 time in total.

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xXCARL1992Xx
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Re: SCS Blender Tools

#2555 Post by xXCARL1992Xx » 09 Apr 2021 19:18

and do this every time he makes a change on the model ? no just dont, do it right, when you import model those files will always be imported also, just create a folder called base and inside it a folder structure /material/environment/ and put the .tobj + the 2 .dds textures in there
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]katastrofeas[
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Re: SCS Blender Tools

#2556 Post by ]katastrofeas[ » 09 Apr 2021 19:56

yes yes yes it succeeded ... thank you very much for your help once again. you are all amazing

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siebel3d
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Re: SCS Blender Tools

#2557 Post by siebel3d » 09 Apr 2021 20:49

Quick tip @]katastrofeas[: convert the base.scs with converter pix. When something like this happen, you have all the environment textures already converted. You just need to copy and paste into your project.
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tobrago
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Re: SCS Blender Tools

#2558 Post by tobrago » 10 Apr 2021 08:14

@siebel3d It should first unpack "base.scs" with "scs_extractor". So only then to convert with "converter pix". I could never convert the whole "base.scs" file I always had to like this as I described. If there is a way it would be nice to share with other members. I import a 3d model (*.scs) from Blender by default and I think that's a better way.
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siebel3d
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Re: SCS Blender Tools

#2559 Post by siebel3d » 10 Apr 2021 13:13

Yeah, that's what I meant. For some reason, I've though every modder had the base.scs extracted haha. I guess it's because I used zmodeler in the past.

I always extract the base.scs, and then convert all of it with converter_pix. It helps a lot.
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keme
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Re: SCS Blender Tools

#2560 Post by keme » 10 Apr 2021 19:30

ryzenmaster75 wrote:
03 Apr 2021 14:31

if you have an ao for the model then change the alpha channel to more darker or use fuzzy_reflection on the Reflection tab, it works either way for me :D

Thank you @ryzenmaster75 , will try later, forgot about AO bake. :mrgreen:

But with new lightning system if possible truck/trailer doesn't have ao bake texture?
I see new lightning system make some part/area, dark texture like have ao bake.

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