SCS Blender Tools
Re: SCS Blender Tools
You find truckpaint material in mod files (automat) and you can see texture[1] line is empty (as said @selonik ) You should write there "/material/environment/vehicle_reflection.tobj"
Last edited by ONURKULL on 09 Apr 2021 19:18, edited 1 time in total.
- xXCARL1992Xx
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Re: SCS Blender Tools
and do this every time he makes a change on the model ? no just dont, do it right, when you import model those files will always be imported also, just create a folder called base and inside it a folder structure /material/environment/ and put the .tobj + the 2 .dds textures in there
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- ]katastrofeas[
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Re: SCS Blender Tools
yes yes yes it succeeded ... thank you very much for your help once again. you are all amazing
Re: SCS Blender Tools
Quick tip @]katastrofeas[: convert the base.scs with converter pix. When something like this happen, you have all the environment textures already converted. You just need to copy and paste into your project.
Re: SCS Blender Tools
@siebel3d It should first unpack "base.scs" with "scs_extractor". So only then to convert with "converter pix". I could never convert the whole "base.scs" file I always had to like this as I described. If there is a way it would be nice to share with other members. I import a 3d model (*.scs) from Blender by default and I think that's a better way.
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: SCS Blender Tools
Yeah, that's what I meant. For some reason, I've though every modder had the base.scs extracted haha. I guess it's because I used zmodeler in the past.
I always extract the base.scs, and then convert all of it with converter_pix. It helps a lot.
I always extract the base.scs, and then convert all of it with converter_pix. It helps a lot.
Re: SCS Blender Tools
ryzenmaster75 wrote: ↑03 Apr 2021 14:31
if you have an ao for the model then change the alpha channel to more darker or use fuzzy_reflection on the Reflection tab, it works either way for me
Thank you @ryzenmaster75 , will try later, forgot about AO bake.
But with new lightning system if possible truck/trailer doesn't have ao bake texture?
I see new lightning system make some part/area, dark texture like have ao bake.
- xXCARL1992Xx
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Re: SCS Blender Tools
the new light doesnt do any global illumination, this is why we have SSAO (GTAO) and no, the newer trucks use vertex AO bake, the older ones still have a AO baked texture
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- ryzenmaster75
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Re: SCS Blender Tools
Hi, does anyone know why all of my model with lamp shader materials looks so dark that i barely even see it, is there a fix to this?
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i've try :
- change the vertx color
- re-create new materials
- using new shader-preset for 1.40 by siebel3d
but the problem is not solved .
thanks.
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i've try :
- change the vertx color
- re-create new materials
- using new shader-preset for 1.40 by siebel3d
but the problem is not solved .
thanks.
Re: SCS Blender Tools
Maybe you put light mask texture to diffuse texture?
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