SCS Blender Tools

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keme
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Re: SCS Blender Tools

#2561 Post by keme » 11 Apr 2021 17:11

xXCARL1992Xx wrote: 10 Apr 2021 19:34 the new light doesnt do any global illumination, this is why we have SSAO (GTAO) and no, the newer trucks use vertex AO bake, the older ones still have a AO baked texture
Thanks for explanation. ;)
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kartal2339
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Re: SCS Blender Tools

#2562 Post by kartal2339 » 11 Apr 2021 20:36

hi..how can i fix this light problem? what must i do in blender?
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siebel3d
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Re: SCS Blender Tools

#2563 Post by siebel3d » 11 Apr 2021 21:32

It's not in blender. You should fix your unit files
Virat8
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Re: SCS Blender Tools

#2564 Post by Virat8 » 11 Apr 2021 22:17

kartal2339 wrote: 11 Apr 2021 20:36 hi..how can i fix this light problem? what must i do in blender?
And edit this string in head_lighs file, to move the light forward (last number)
reflectors_offset : (0.0, 0.9, -2.5) //ligt position
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ryzenmaster75
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Re: SCS Blender Tools

#2565 Post by ryzenmaster75 » 12 Apr 2021 01:42

Virat8 wrote: 11 Apr 2021 15:53 Maybe you put light mask texture to diffuse texture?
i dont think so (?). i put all the tobj/dds in the same location as the materials before, on blender they work fine but ingame it is not.

( i also recreated the material using new shader-preset for 1.40 but it doesnt work too )

[ external image ]

Ty
Virat8
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Re: SCS Blender Tools

#2566 Post by Virat8 » 12 Apr 2021 02:18

Can you show me screenshoot of the material seettings?
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ryzenmaster75
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Re: SCS Blender Tools

#2567 Post by ryzenmaster75 » 12 Apr 2021 02:35

Dotec
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Re: SCS Blender Tools

#2568 Post by Dotec » 12 Apr 2021 05:10

Do you have glass in front of your headlights?
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ryzenmaster75
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Re: SCS Blender Tools

#2569 Post by ryzenmaster75 » 12 Apr 2021 07:38

Yes, i have, but its transparent
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NewCoolMapper
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Re: SCS Blender Tools

#2570 Post by NewCoolMapper » 12 Apr 2021 07:55

Can anyone help me in this error?
This is base game stuff but has these problems exporting!
[ external image ]
Portugal 1:8 lead developer
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