Errors while exporting animation

Post Reply
User avatar
JUseeTV
Posts: 11542
Joined: 10 Apr 2016 17:03
Location: Always movin'
Contact:

Errors while exporting animation

#1 Post by JUseeTV » 07 Apr 2021 16:56

Code: Select all

  ERROR SUMMARY:
		   ================
		   > Unexpected 'ValueError' accured during batch export:
		     Traceback (most recent call last):
		       File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scs_tools\operators\bases\export.py", line 155, in execute_export
		         result = _export.batch_export(self, init_obj_list, name_suffix=ef_name_suffix, menu_filepath=menu_filepath)
		       File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scs_tools\exp\__init__.py", line 95, in batch_export
		         export_success = pix.export(filepath, name_suffix, root_object, game_object_list)
		       File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scs_tools\exp\pix.py", line 226, in export
		         export_success = _pia.export(root_object, armature_object, scs_anim, anim_dirpath, name_suffix, skeleton_filepath)
		       File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scs_tools\exp\pia.py", line 322, in export
		         bone_channels = _get_bone_channels(scs_root_obj, armature, scs_animation, action, scs_globals.export_scale)
		       File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scs_tools\exp\pia.py", line 178, in _get_bone_channels
		         mat_rot = Euler(rotation, pose_bone.rotation_mode).to_matrix().to_4x4()  # calc rotation by pose rotation mode
		     ValueError: mathutils.Euler(): invalid euler order 'QUATERNION'
		     
		   ================

I added the bones for window animation to the root of the armature and copied the windows over from the SCS Scania and merged them with my model, whenever I try to export the model it gives me the error above.
Further settings:
Custom paths enabled in object properties for the armature leading to the location where I want the animation to be exported.
Also enabled SCS Skelton Custom path to the same location as mentioned above, leaving out the Custom name.
Image
I am not giving any sort of support through private messages. Please use the appropriate topics

User avatar
MatzeH
Posts: 18
Joined: 26 Jul 2017 15:11
Location: Saxony, Germany
Contact:

Re: Errors while exporting animation

#2 Post by MatzeH » 13 Apr 2021 13:45

Just a shot in the dark but you could try to delete your animation, set the rotation in tools window from quaternion (WXYZ) to euler (XYZ) and do the animation again.
BelnderQuaternion.jpg

Post Reply

Return to “General discussion”

Who is online

Users browsing this forum: Google [Bot] and 1 guest