[Announcement] 01.06.2021 : New FORUM RULES announced! Please familiarize with them.

SCS Blender Tools

User avatar
room217au
Posts: 3114
Joined: 17 Jul 2015 01:55
Location: 'Straya

Re: SCS Blender Tools

#2651 Post by room217au » 05 May 2021 01:32

@kartal2339 t900 is a good model. Just need to replace the kmh speedo to mph.. and make the clock work as a clock instead of brake air pressure ;)
Two wrongs don't make a right, but three lefts.. do.

User avatar
xeviax
Posts: 411
Joined: 22 Jun 2018 17:33

Re: SCS Blender Tools

#2652 Post by xeviax » 05 May 2021 09:16

Can anyone please tell me how to render a base game tuck animation in blender 2.9x after import it? When it comes to view or edit an animation in blender my mod died. :(
Image

User avatar
Venom34
Posts: 12
Joined: 04 Mar 2021 21:51

Re: SCS Blender Tools

#2653 Post by Venom34 » 05 May 2021 12:25

Hey, so I've been trying to resurrect an old truck mod, but I'm facing a number of issues.

First of all, parts of the truck disappear in mirrors.

Image

Oddly enough, they do appear whenever mirror adjustment mode is active

Image

Next up, there appear to be distracting reflections all over the windows, despite both the interior and exterior models not having any windows at all. Why do these reflections exist then?

Image

Lastly, mirrors appear to have a blue tint over them, as seen on the virtual vs real mirrors comparison.

User avatar
Sorjo
Posts: 9
Joined: 11 Mar 2020 19:14
Location: Blender
Contact:

Re: SCS Blender Tools

#2654 Post by Sorjo » 05 May 2021 13:02

Hi guys :D
Im still working with getting 1.40 to work, is there any shader that a lamp material will glow through like unlit.vcol.tex.mult on 1.39, because i want to make orange lightboxes, and those use this setup, also some old lights i want to update has the texture on a different object with a lamp model under :D

Greetings Johan.
Modder for JS Truckstyling :D
https://www.facebook.com/jstruckstyling

User avatar
siebel3d
Posts: 238
Joined: 01 Nov 2015 02:53
Location: Videira, SC, Brazil
Contact:

Re: SCS Blender Tools

#2655 Post by siebel3d » 05 May 2021 16:11

@Venom34 try checking the def files, to check it they have something like that "hide_in: 0x7E00".

If so, you gotta remove that, because this makes the accessories disapear from the mirrors.

References about that:

Modding wiki: https://modding.scssoft.com/wiki/Docume ... addon_data
Mentinoned in Modding WIki: https://eurotrucksimulator2.com/modding ... ng%20views
Image

User avatar
Venom34
Posts: 12
Joined: 04 Mar 2021 21:51

Re: SCS Blender Tools

#2656 Post by Venom34 » 05 May 2021 16:53

@siebel3d There's no mention of that parameter.

Virat8
Posts: 8
Joined: 23 Mar 2016 14:02

Re: SCS Blender Tools

#2657 Post by Virat8 » 05 May 2021 18:23

@Venom34 maybe problem with LODs?

User avatar
Smarty
Beta tester
Posts: 2198
Joined: 30 Jun 2015 01:56
Location: Ontario, Canada
Contact:

Re: SCS Blender Tools

#2658 Post by Smarty » 05 May 2021 19:04

Generally, if the chassis origin isn't visible within the mirror frustum, the whole thing is culled from the mirror view. You may need to move the whole vehicle model 'forward' relative to the model root object.
Image

User avatar
Venom34
Posts: 12
Joined: 04 Mar 2021 21:51

Re: SCS Blender Tools

#2659 Post by Venom34 » 05 May 2021 21:54

That appears to be it. I just installed the realistic mirror FOV mod and all the sudden the truck does appear at certain angles.

Thank you, any ideas about the rest of the glitches?

User avatar
abasstreppas
Posts: 8789
Joined: 06 Feb 2013 20:32
Location: On an island outside another island, outside another island...
Contact:

Re: SCS Blender Tools

#2660 Post by abasstreppas » 06 May 2021 09:14

Cheers geeks :ugeek:

Which files should I copy from my previous install to keep ui-setup, if that's possible between builds? Also, is there a file with "open recent" file info, that I could copy? (previous v 2.81) :)
Image

Post Reply

Return to “General discussion”

Who is online

Users browsing this forum: No registered users and 2 guests