Forum and modding wiki won't be available this weekend, March 6-7. Sorry for the inconvenience!

SCS Blender Tools

User avatar
siebel3d
Posts: 191
Joined: 01 Nov 2015 02:53
Location: Videira, SC, Brazil
Contact:

Re: SCS Blender Tools

#2371 Post by siebel3d » 22 Feb 2021 17:07

In my tests I didn't noticed anything diferent in truckpaint. Working as usual.
Image

User avatar
FreD_
Posts: 1539
Joined: 08 Jan 2017 14:10
Location: Blender

Re: SCS Blender Tools

#2372 Post by FreD_ » 22 Feb 2021 19:22

Yes but its not possible to remove reflections anymore..

Dotec
Posts: 313
Joined: 20 Dec 2012 15:52
Location: Stuttgart, Germany

Re: SCS Blender Tools

#2373 Post by Dotec » 22 Feb 2021 20:14

You can remove reflections when you edit the alpha channel for base texture
Image

User avatar
siebel3d
Posts: 191
Joined: 01 Nov 2015 02:53
Location: Videira, SC, Brazil
Contact:

Re: SCS Blender Tools

#2374 Post by siebel3d » 22 Feb 2021 20:36

FreD_ wrote:
22 Feb 2021 19:22
Yes but its not possible to remove reflections anymore..
Try chaging the environment material (like the fuzzy_reflection, for example), editing the spec and the fresnel effect.
Image

User avatar
abasstreppas
Posts: 8501
Joined: 06 Feb 2013 20:32
Location: On an island outside another island, outside another island...
Contact:

Re: SCS Blender Tools

#2375 Post by abasstreppas » 23 Feb 2021 11:16

That is what I do in 1.39 already. I think fuzzy reflection looks much better than vehicle reflection, especially on parts/details.
Image

User avatar
siebel3d
Posts: 191
Joined: 01 Nov 2015 02:53
Location: Videira, SC, Brazil
Contact:

Re: SCS Blender Tools

#2376 Post by siebel3d » 23 Feb 2021 11:34

Yeah, that's true. I learned about fuzzy reflection in 1.37, when I changed to blender. In some cases it's the best option.
Image

User avatar
FreD_
Posts: 1539
Joined: 08 Jan 2017 14:10
Location: Blender

Re: SCS Blender Tools

#2377 Post by FreD_ » 23 Feb 2021 17:53

siebel3d wrote:
22 Feb 2021 20:36
Try chaging the environment material (like the fuzzy_reflection, for example), editing the spec and the fresnel effect.
Thats what i tried already with no success.

Edit:

With fuzzy reflection it works.
Because Alpha is already pure white.
Last edited by FreD_ on 23 Feb 2021 18:35, edited 1 time in total.

User avatar
AlexeyP
Posts: 2306
Joined: 06 May 2015 12:35
Location: Saint-Petersburg, Russia
Contact:

Re: SCS Blender Tools

#2378 Post by AlexeyP » 23 Feb 2021 18:26

FreD_ wrote:
22 Feb 2021 17:00
Game just dont care about it.
Bro, try to modify alpha-channel of your truck body baked texture. To be precise - decrease its brightness (using Levels tool (ctrl-l) in Photoshop for example) Should help you with the reflections.
Image
My Flickr My Steam Mostly retired public modder I do private paid mods. Send me pm if you have some idea(s)

User avatar
FreD_
Posts: 1539
Joined: 08 Jan 2017 14:10
Location: Blender

Re: SCS Blender Tools

#2379 Post by FreD_ » 23 Feb 2021 18:37

Thx bro, i fixed it already.

User avatar
Billy_Costigan
Posts: 283
Joined: 26 Nov 2015 16:59

Re: SCS Blender Tools

#2380 Post by Billy_Costigan » 27 Feb 2021 15:51

I'm having a little issue with the animated parts of the interior. I'm not a blender expert, maybe it's a just a newbie mistake by me.
I'm working in a custom Actros interior and everytime I try to import the model (anim) into blender, edit it and export it, it looks totally broken ingame.

Image

This even happens when I load the original SCS anim and export it without changes. Does anybody can help me with this?
For example I don't have this issue with the Scania S interior and anim.
My Screenshot Thread:
viewtopic.php?f=47&t=296372

Image

Post Reply

Return to “General discussion”

Who is online

Users browsing this forum: No registered users and 4 guests