SCS Blender Tools
Re: SCS Blender Tools
* ERROR *: errwarn:
* ERROR *: * ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'T'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'e'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'x'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'C'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'o'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'o'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'r'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'d'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: syntax error [token':']
* ERROR *: cannot parse /chassis.pit
* ERROR *: * ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'T'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'e'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'x'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'C'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'o'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'o'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'r'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: unknown token:'d'
* ERROR *: <D:/ETS2 Blender/1.40/conversion_tools_2_12/linked_bt_75458e4ecb44e578f33b3afaa030cf24d66d5858 | >/chassis.pit:64: syntax error [token':']
* ERROR *: cannot parse /chassis.pit
Re: SCS Blender Tools
@KAHO LAU The .pit file is a text file. You can open it yourself and investigate.
tip:
/chassis.pit:64: unknown token:'e' = filename:line number in that file:error type:'character that should not be there'
If you read the 'unknown token' values top to bottom in your post, it spells 'exCoord' Which looks suspiciously like 'coordinates' to me because all errors are on one line. However, the parser will stop at first error if bad enough, and there actually might be more once you sort the initial error on line 64 in chassis.pit and export again.
tip:
/chassis.pit:64: unknown token:'e' = filename:line number in that file:error type:'character that should not be there'
If you read the 'unknown token' values top to bottom in your post, it spells 'exCoord' Which looks suspiciously like 'coordinates' to me because all errors are on one line. However, the parser will stop at first error if bad enough, and there actually might be more once you sort the initial error on line 64 in chassis.pit and export again.
If you suck at playing the trumpet, that's probably why.
Re: SCS Blender Tools
So, yesterday I was doing some prefabs, and I ran into a problem with them.
The terrain, when applied in game, are upside down, no matter what settings I use. In the picture below, you can see it: only the collision wireframe appears.
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[ external image ]
[ external image ]
The terrain pieces are properly assigned to the right SCS Parts (tran_0 and tran_1), and have the right vertex groups (as you can see in the pictures below), collision also is in the same state (properly assigned to variant and vertex groups).
[ external image ]
[ external image ]
[ external image ]
Does anyone knows what I'm missing here?
The terrain, when applied in game, are upside down, no matter what settings I use. In the picture below, you can see it: only the collision wireframe appears.
[ external image ]
[ external image ]
[ external image ]
The terrain pieces are properly assigned to the right SCS Parts (tran_0 and tran_1), and have the right vertex groups (as you can see in the pictures below), collision also is in the same state (properly assigned to variant and vertex groups).
[ external image ]
[ external image ]
[ external image ]
Does anyone knows what I'm missing here?
Re: SCS Blender Tools
What happens if you select the vertices in the opposite order before assigning them?
Re: SCS Blender Tools
@Smarty if mean selecting the other side the other vertex group, that's it haha
I just tested and it worked.
I just tested and it worked.
- Billy_Costigan
- Posts: 470
- Joined: 26 Nov 2015 16:59
Re: SCS Blender Tools
Does someone know what is causing this?
[ external image ]
[ external image ]
As soon as the gps and carpaly display is lit there's a strange purple tint on it. Same goes for the clock.
I'm using the same material attributes as SCS for the gps.
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[ external image ]
As soon as the gps and carpaly display is lit there's a strange purple tint on it. Same goes for the clock.
I'm using the same material attributes as SCS for the gps.
Re: SCS Blender Tools
@Billy_Costigan I think this problem for UV map, the UV Must be in position 0/0 in UV editor.
- Billy_Costigan
- Posts: 470
- Joined: 26 Nov 2015 16:59
Re: SCS Blender Tools
@Aryan Thanks for the reply but the UV maps are in first tile as they should.
Edit: Thank you for the hint.
Is there a way in blender to move uv maps to other tiles automatically and hence correct like the lamp tool?
Edit: Thank you for the hint.
Is there a way in blender to move uv maps to other tiles automatically and hence correct like the lamp tool?
- abasstreppas
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Re: SCS Blender Tools
What settings are you guys using for the lighting in BT? For me only time 8 and 18 looks reasonable. Between those time stamps it's way too bright/over exposed (before and after is too black/dark). I mean how in hell are we supposed to set materials correct without reference in BT? Or is it me that's missing something?
Using Blender 1.92 with latest BT
Using Blender 1.92 with latest BT
- xXCARL1992Xx
- Posts: 16524
- Joined: 17 Aug 2016 12:18
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Re: SCS Blender Tools
i dont use the light at all, 99% of the time the colors i choose match what i have ingame
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