SCS Blender Tools

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Digital X
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Re: SCS Blender Tools

#2841 Post by Digital X » 11 Sep 2021 16:48

I have finished a sign, but no shadow shows up in game. What am I missing ? It took me all morning to do this.

It has dif.spec applied.
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xXCARL1992Xx
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Re: SCS Blender Tools

#2842 Post by xXCARL1992Xx » 11 Sep 2021 16:49

did you make a shadow model for it ?
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Digital X
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Re: SCS Blender Tools

#2843 Post by Digital X » 11 Sep 2021 16:50

Didn't know it needed a model. So no I haven't.

Is there documentation on how to make it?

Is there a reason the mesh itself doesn't automatically cast a shadow in game?
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Re: SCS Blender Tools

#2844 Post by xXCARL1992Xx » 11 Sep 2021 16:50

just make a model that is thinner then your actual model and give it shadowonly shader
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Digital X
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Re: SCS Blender Tools

#2845 Post by Digital X » 11 Sep 2021 16:54

Oh I see it now. I just make a cylinder and shrunk the scaling down on the Y axis, and then put that shadow model right next to the wooden post, is that good?

Can send a pic if it helps. My knowledge goes as far as making the model and giving it collision with textures.
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Re: SCS Blender Tools

#2846 Post by xXCARL1992Xx » 11 Sep 2021 16:59

dont put it besides it, put it in your model, so if the post is a cylinder put the shadow cylinder inside the post but smaller in diameter

like this

[ external image ]

this way you do it for every model that needs a shadow
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Digital X
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Re: SCS Blender Tools

#2847 Post by Digital X » 11 Sep 2021 17:03

OK thanks, I parent it to the game_object still yes?

That's a probably a silly question lol. I have to click the game_object axis to export it anyway... Will see how it goes.
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Re: SCS Blender Tools

#2848 Post by xXCARL1992Xx » 11 Sep 2021 17:06

yes, everything that is part of the sign goes into the root of said sign model
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Digital X
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Re: SCS Blender Tools

#2849 Post by Digital X » 11 Sep 2021 17:26

No joy there.

In the Editor: https://i.imgur.com/VtadK7F.jpg (Graphics are set to full.)

Blender: https://i.imgur.com/7eJmnFh.jpg (The cylinder inside the post is what I applied the shadow shader too.)

Am I missing something obvious here?
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Re: SCS Blender Tools

#2850 Post by LoaderSaints » 12 Sep 2021 07:06

Make sure the Cylinder (shadow mesh) in Blender is part of an active (SCS) part of the model. Also make sure you test the model in-game with the time set to some other than noon so that shadows are actually cast to the side and not just the bottom.
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