SCS Blender Tools
Re: SCS Blender Tools
But I already answered between the lines. You need BT 1.10 for blender 2.79 ... been said multiple times already.
Re: SCS Blender Tools
I still can't manage it, can I have further help please? Thanks.
Modders forgot sometimes there is also a life, so work on your speed. Don't think ''People need it fast.'' -Milan1NL
Re: SCS Blender Tools
@Bruno_G: do not cut scania Scania has a lot of custom normals that's why it looks how it looks Now you shouldn't do much with the shape if you don't want to loose that information, because as soon as you cut the mesh, blender can't really hold old information of normals anymore. On the other hand if you tell as what are you trying to achieve we might be able to help you
Re: SCS Blender Tools
You might have some luck with creative use of a Data Transfer modifier(s) and vertex groups. Keep an unmodified copy of the mesh to transfer the custom normals data from.
Re: SCS Blender Tools
and I already said I downloaded everything that was new on the SCS GitHub site... anyways, I downloaded it again and now I don't get the red errors anymore (Yay!) but...
So, CAPITAL letters is bad, I guess, for bone names.
But, where do I find that "Normalize All Vertex Groups" button?
Code: Select all
WARNING SUMMARY:
================
> Invalid bone names detected, max. length of valid bone name is 12 and must consists from [a-z, 0-9 and _ ] characters.
Conversion will generalize names, however expect problems by re-import! List of invalid bone names for 'anim_armature_object':
['TURBO', 'WIPER_R', 'OIL_WARN', 'CLOCK', 'BRAKES', 'STOP', 'KEY', 'OIL', 'SWHEEL', 'JOINT29', 'FUEL_SIGN', '__ROOT__', 'SPEED', 'FARLIGHT', 'JOINT30', 'WIPPER_ST', 'WIPER_L_2', 'CLLIGHT_ST', 'JOINT5', 'TURN_STICK', 'WATER', 'JOINT32', 'RPM', 'PARKING_ST', 'JOINT36', 'JOINT35', 'RETARDER_ST', 'RIGHT_SIGN', 'HR_HAND', 'FOG_LIGHT', 'LEFT_SIGN', 'FUEL', 'ADBLUE1', 'WIPER_R_2', 'ADBLUE', 'FARLIGHT_ST', 'GPS', 'DYNA', 'WATER_WARN', 'GENERIC1', 'BATT_SIGN', 'STEREO', 'GENERIC2', 'MN_HAND', 'RETARDER', 'JOINT31', 'PARKING', 'JOINT15', 'PSI_WARN', '4WAY_FLASH', 'WIPER_L']
> Object 'exp dash - main gps frame - plastic dark - shadow only' from SCS Root 'anim_eu' has unormalized skinning, exporting normalized weights!
You can normalize weights by selecting object & executing 'Normalize All Vertex Groups'.
> Object 'def 08 decal icons' from SCS Root 'anim_eu' has unormalized skinning, exporting normalized weights!
You can normalize weights by selecting object & executing 'Normalize All Vertex Groups'.
> Object 'def 12 stwheel plastic dark column' from SCS Root 'anim_eu' has unormalized skinning, exporting normalized weights!
You can normalize weights by selecting object & executing 'Normalize All Vertex Groups'.
> Object 'def 11 stwheel rubber stalks supports' from SCS Root 'anim_eu' has unormalized skinning, exporting normalized weights!
You can normalize weights by selecting object & executing 'Normalize All Vertex Groups'.
> Object 'exp dash - main gps frame - plastic dark - dif spec' from SCS Root 'anim_eu' has unormalized skinning, exporting normalized weights!
You can normalize weights by selecting object & executing 'Normalize All Vertex Groups'.
> Object 'exp dash - main gps screen - gps - dif lum' from SCS Root 'anim_eu' has unormalized skinning, exporting normalized weights!
You can normalize weights by selecting object & executing 'Normalize All Vertex Groups'.
But, where do I find that "Normalize All Vertex Groups" button?
Retired, but still loving it.
Re: SCS Blender Tools
As the warning says: Select object & execute "Normalize All Vertex Groups" -> where execute translates to: Press Space in 3D view and start writing
Re: SCS Blender Tools
oh, you can do that? darn, I'm too old for this ...
Retired, but still loving it.
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Re: SCS Blender Tools
Why does model creation have to be so complex?
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ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
Re: SCS Blender Tools
Didnt want to make new topic, but anyone have a good way to test LOD models in game? I want to know, how much the lod model take resources, but when i zoom out the scene will get bigger
Re: SCS Blender Tools
g_lod_factor_* 0.1 Or even less...
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