SCS Blender Tools

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Billy_Costigan
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Re: SCS Blender Tools

#2751 Post by Billy_Costigan » 07 Jul 2021 14:41

@abasstreppas Thanks for the hint! I had the layers wrong arranged, now I feed stupid. :P
But it seem to work now.
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siebel3d
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Re: SCS Blender Tools

#2752 Post by siebel3d » 07 Jul 2021 15:12

What's the shader that you're using?
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FierbetoN
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Re: SCS Blender Tools

#2753 Post by FierbetoN » 07 Jul 2021 15:15

abasstreppas wrote: 07 Jul 2021 13:16didn't work for the vertex alpha layer it seems
Make sure the plane has the same vertex color layers as the target object.
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xXCARL1992Xx
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Re: SCS Blender Tools

#2754 Post by xXCARL1992Xx » 07 Jul 2021 15:26

abasstreppas wrote: 07 Jul 2021 10:39 Yo, geeks :ugeek:

Is there any cheat to set vertex colors to multiple objects, like mass-coloring? :? It takes forever to do it one by one on my wheelpacks. The trailer version only has about 2000 objects i think, so you could guess... :o
it should be doable via python script, sadly this is all i know, programming languages were never my strong point :cry:
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Harven
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Re: SCS Blender Tools

#2755 Post by Harven » 08 Jul 2021 15:58

@abasstreppas there is a simple way to do this assuming you only want to have the same solid color on every object. I made a quick video to show how to do it - using data transfer modifier.
(you don't need to apply the modifier on each object if you keep the color cube - the modifier will apply on export by default).

edit:
just noticed this was already proposed and you did that :D
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abasstreppas
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Re: SCS Blender Tools

#2756 Post by abasstreppas » 08 Jul 2021 16:36

@Harven Yeah, but thanks anyway. Maybe you should post that video to the tutorial section as it's very informative and simple to follow ;)
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siebel3d
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Re: SCS Blender Tools

#2757 Post by siebel3d » 09 Jul 2021 06:59

Very nice @Harven, I didn't knew about that. Very handy to use.
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CrazyMango73
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Re: SCS Blender Tools

#2758 Post by CrazyMango73 » 09 Jul 2021 16:54

Hi all, I'm not sure if this is the right place to ask, so apologies if it isn't

Almost with every model I make, when I get to the stage of setting up the SCS Materials, after selecting the texture I want to use and confirming the UV Map, my mesh always seems to have certain normals flipped. I always make sure I manually flip my normals BEFORE applying the materials, but AFTER, some of the faces tend to be flipped, and I have no idea why. It sometimes drives me crazy that I have to go to each face and do 'inside' normal flips. :D

Surely I must be doing something wrong because I'm sure this can't be for everyone right? ;)

Thanks for reading this.
https://www.flickr.com/photos/193527766@N05/ - Follow my Blender work here!
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Smarty
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Re: SCS Blender Tools

#2759 Post by Smarty » 09 Jul 2021 17:11

@CrazyMango73 In edit mode, you can use Ctrl+N to recalculate normals on the 'outside' of the mesh. For most geometries, this will make the normals face the way you desire.
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CrazyMango73
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Re: SCS Blender Tools

#2760 Post by CrazyMango73 » 09 Jul 2021 17:29

I have done this. As you've said, it does work for most faces, but certain ones remain like that. Just a small annoyance I guess ;)
https://www.flickr.com/photos/193527766@N05/ - Follow my Blender work here!
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