Thanks for explanation.xXCARL1992Xx wrote: ↑10 Apr 2021 19:34 the new light doesnt do any global illumination, this is why we have SSAO (GTAO) and no, the newer trucks use vertex AO bake, the older ones still have a AO baked texture
SCS Blender Tools
Re: SCS Blender Tools
- kartal2339
- Posts: 235
- Joined: 01 Aug 2018 09:27
Re: SCS Blender Tools
And edit this string in head_lighs file, to move the light forward (last number)kartal2339 wrote: ↑11 Apr 2021 20:36 hi..how can i fix this light problem? what must i do in blender?
reflectors_offset : (0.0, 0.9, -2.5) //ligt position
- ryzenmaster75
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- Location: Jakarta, Indonesia
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Re: SCS Blender Tools
i dont think so (?). i put all the tobj/dds in the same location as the materials before, on blender they work fine but ingame it is not.
( i also recreated the material using new shader-preset for 1.40 but it doesnt work too )
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Ty
Re: SCS Blender Tools
Can you show me screenshoot of the material seettings?
- ryzenmaster75
- Posts: 145
- Joined: 10 Jun 2019 16:08
- Location: Jakarta, Indonesia
- Contact:
- ryzenmaster75
- Posts: 145
- Joined: 10 Jun 2019 16:08
- Location: Jakarta, Indonesia
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- NewCoolMapper
- Posts: 204
- Joined: 04 Nov 2018 00:23
- Location: Lisboa, Portugal
Re: SCS Blender Tools
Can anyone help me in this error?
This is base game stuff but has these problems exporting!
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This is base game stuff but has these problems exporting!
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Portugal 1:8 lead developer
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