SCS Blender Tools

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Braakie
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Re: SCS Blender Tools

#2541 Post by Braakie » 08 Apr 2021 19:56

I use this website, convert everything at once.

http://colorizer.org/
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siebel3d
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Re: SCS Blender Tools

#2542 Post by siebel3d » 08 Apr 2021 20:40

Oh, very nice. I'll save that one.
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ryzenmaster75
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Re: SCS Blender Tools

#2543 Post by ryzenmaster75 » 09 Apr 2021 02:53

Hi, i'm curious about one thing,

if i were to import and export the same model / pmd for ( lets say 5 or 10 ) times, is it possible the model / pmd can be corrupted?

thanks.
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SiSL
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Re: SCS Blender Tools

#2544 Post by SiSL » 09 Apr 2021 03:56

It is corrupted:

What happens when you exported to a binary:

1. It is triangulated
2. It is edge splitted
3. It is material splitted.
4. Mesh with same materials are merged.

So what you create will be corrupted always if you don't keep it in blend file.
Last edited by SiSL on 09 Apr 2021 06:20, edited 1 time in total.
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Smarty
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Re: SCS Blender Tools

#2545 Post by Smarty » 09 Apr 2021 05:26

Not to mention that there's a good chance of precision loss of vertex positions. Depending on how the vertex formats compare there's a good chance that their positions will migrate each time.

When you export from your master file, there will always be some precision loss. However, it will be effectively the same precision loss each time. This is the same reason you don't store working images as jpeg, etc.
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ONURKULL
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Re: SCS Blender Tools

#2546 Post by ONURKULL » 09 Apr 2021 06:33

@xXCARL1992Xx actually i made already only seperated flares for each locator with blink_pattern settings ; https://www.flickr.com/photos/168667163 ... ateposted/
and still working good 1.40 but as @siebel3d said its little bit long and boring way :lol:
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ryzenmaster75
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Re: SCS Blender Tools

#2547 Post by ryzenmaster75 » 09 Apr 2021 10:02

Thanks for the explanation @ Smarty & SiSL ! :D .
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]katastrofeas[
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Re: SCS Blender Tools

#2548 Post by ]katastrofeas[ » 09 Apr 2021 17:41

Αs you can see in the below photos for example on the side skirts
I made some modifications as well as in various other parts of the truck in the blender
the problem is that in the game it displays them without reflection.
how do you explain that? do you have any solution?

Αny help would be invaluable

[ external image ]
[ external image ]
[ external image ]
Dotec
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Re: SCS Blender Tools

#2549 Post by Dotec » 09 Apr 2021 17:47

Check base texture alpha channel

Edit: why is vehicle_reflection a red line. Copy it from base folder to your project path and try to export again
Last edited by Dotec on 09 Apr 2021 18:12, edited 1 time in total.
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selonik
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Re: SCS Blender Tools

#2550 Post by selonik » 09 Apr 2021 17:52

Pay attention to the last screen, it is highlighted in red that the path to the reflection texture is not specified. After exporting, check the mat file whether there is a prescribed path to the folder with the reflection textures or not. Either add it manually or correct the path by specifying where the texture is in the blender itself.
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