SCS Blender Tools
- ryzenmaster75
- Posts: 153
- Joined: 10 Jun 2019 16:08
- Location: Jakarta, Indonesia
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Re: SCS Blender Tools
Hi, i'm curious about one thing,
if i were to import and export the same model / pmd for ( lets say 5 or 10 ) times, is it possible the model / pmd can be corrupted?
thanks.
if i were to import and export the same model / pmd for ( lets say 5 or 10 ) times, is it possible the model / pmd can be corrupted?
thanks.
Re: SCS Blender Tools
It is corrupted:
What happens when you exported to a binary:
1. It is triangulated
2. It is edge splitted
3. It is material splitted.
4. Mesh with same materials are merged.
So what you create will be corrupted always if you don't keep it in blend file.
What happens when you exported to a binary:
1. It is triangulated
2. It is edge splitted
3. It is material splitted.
4. Mesh with same materials are merged.
So what you create will be corrupted always if you don't keep it in blend file.
Last edited by SiSL on 09 Apr 2021 06:20, edited 1 time in total.
Re: SCS Blender Tools
Not to mention that there's a good chance of precision loss of vertex positions. Depending on how the vertex formats compare there's a good chance that their positions will migrate each time.
When you export from your master file, there will always be some precision loss. However, it will be effectively the same precision loss each time. This is the same reason you don't store working images as jpeg, etc.
When you export from your master file, there will always be some precision loss. However, it will be effectively the same precision loss each time. This is the same reason you don't store working images as jpeg, etc.
Re: SCS Blender Tools
@xXCARL1992Xx actually i made already only seperated flares for each locator with blink_pattern settings ; https://www.flickr.com/photos/168667163 ... ateposted/
and still working good 1.40 but as @siebel3d said its little bit long and boring way
and still working good 1.40 but as @siebel3d said its little bit long and boring way
- ryzenmaster75
- Posts: 153
- Joined: 10 Jun 2019 16:08
- Location: Jakarta, Indonesia
- Contact:
- ]katastrofeas[
- Posts: 28
- Joined: 03 Apr 2020 14:25
Re: SCS Blender Tools
Αs you can see in the below photos for example on the side skirts
I made some modifications as well as in various other parts of the truck in the blender
the problem is that in the game it displays them without reflection.
how do you explain that? do you have any solution?
Αny help would be invaluable
[ external image ]
[ external image ]
[ external image ]
I made some modifications as well as in various other parts of the truck in the blender
the problem is that in the game it displays them without reflection.
how do you explain that? do you have any solution?
Αny help would be invaluable
[ external image ]
[ external image ]
[ external image ]
Re: SCS Blender Tools
Check base texture alpha channel
Edit: why is vehicle_reflection a red line. Copy it from base folder to your project path and try to export again
Edit: why is vehicle_reflection a red line. Copy it from base folder to your project path and try to export again
Last edited by Dotec on 09 Apr 2021 18:12, edited 1 time in total.
Re: SCS Blender Tools
Pay attention to the last screen, it is highlighted in red that the path to the reflection texture is not specified. After exporting, check the mat file whether there is a prescribed path to the folder with the reflection textures or not. Either add it manually or correct the path by specifying where the texture is in the blender itself.
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